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This is probably a really big thing to ask, but since the Erotic skill is defined here as one's ability to dominate others sexually, do you think an alternative way of being sexy but in a submissive way would be possible? Like two subskills of Erotic, Submissiveness and Domination, or just a Submissiveness meter that goes up as you're more submissive and down as you're more dominant. You'd start out in the middle, maybe able to change it through character creation, like starting at 5 if max Submissiveness is 10. That would affect erotic actions, with certain characters/enemies being more susceptible to submissive flirting while others are more susceptible to dominant flirting. Alternatively, with the idea of them being separate skills, you could choose to flirt submissively or dominantly, with the effectiveness of either being based on both your general Erotic skill and your sub/dom skill. Perhaps you could also flirt in a way that doesn't lean in either direction, in which case it would depend only on Erotic skill but be a bigger percentage of Erotic. (I don't know what the current damage formula for the game is, sorry.) I know it's a big ask, but I think it'd be a big roleplay/customizability enhancement, especially since, as you said, you're focusing on adding a more balanced amount of sub/dom content. Of course, it's up to you.

Also, are the sewer worms that were in Classic ever going to come back? Do you have plans for that? Are they placed somewhere else and I just haven't explored enough?

One last, unrelated thing: I think the earrings for characters with fox/cat ears would look better if they were set to look like they're attached to the lower, "outside" side of the ear. I hope you know what I mean by that. The ring earrings look awkward at best with the current position, and dangling earrings like the feather or fang ones just look uncomfortable, hanging in front of the soft part of the ear.

I think I've commented on this game before that I really appreciate it, maybe on LD Classic if not Plus, but I wanna say so again. It's so much fun, fantastic example of a good lewd game. It's a bit hard for me to play with no music, though that's mainly a me thing, I don't think that's a problem with most people. I just wish I could pay once to own the full game for the Patreon content, even if I got later updates... Plus I prefer managing my games through the itch.io application instead of manually. But yeah, good game. Love it to bits, love coming back every so often to find new content.

Probably won't happen, since some people only do subbing and others, only domming! Don't want to complicate it and do too much work that only some people will see and not others.

Sewer worms, probably only if I expand the sewers themselves!

I can see about the earrings. Positioning them can be tricky!

Thanks, have you enjoy it! Been considering music, but it's low priority at the moment! I'm seeing about getting it on steam, don't worry!

Thank you for the fast answer! I can definitely understand not wanting to implement that system, it'd probably be a huge hassle. Looking forward to a potential steam release!

Sorry for the additional reply, but I've got enough to say that I think I should add a new reply instead of editing my first one. 

This is more for other people: It seems like an enemy similar to the sewer worms from Classic is in the Forest Park, but I don't know if they can swallow you like in Classic; I got a tail-tongue attack by losing to it, but it seems like there's another defeat scene.

Second, what would you consider the "main story" of the game? Most RPGS (that aren't closed-world or story-based unlock, like Pokemon vs. Skyrim) tend to direct you towards the main story and have the next quest/arc unlock directly after completing one. Of course there's nothing wrong with doing it differently, but it makes it hard to tell what the main story line is or if there is one at all. The description of the game on this page makes it sound like you haven't really implemented a main story line, and I'm curious how planned out that is. I haven't checked your Patreon in a while though, so there might be a roadmap I'm unaware of. I imagine a storyline that involves learning why your character woke up like that and/or why the Abandoned Town is destroyed might be interesting.

I feel like I had something else to say but I forgot it, I might edit this later to add it.

Main story, there is one! It's to find out your identity after waking up in a lab! The only content for it at the moment is what you find out in the starting town and a little bit during science Lab Tower climb!