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This is probably my favorite so far the setting and characters are so fun and it's crazy how a solid concept like that can just instantly increase how invested a player gets and how much fun they have.

The gameplay is really standard SHMUP stuff but it's done solidly and has a really non-standard coat of paint with all the fun and goofy characters. The camera angle is a little wonky so it made it kind of hard for me to judge if I was in the right place or not especially with the pizza guys since their bullets are bigger. Maybe if the hitboxes were a little more forgiving it would've been less bothersome but I found it a bit difficult in a not fun way.

The three special attacks are cool they have a sense of spectacle they incorporate the Dragon's family and they feel like they're really impactful. That being said although they increase in grandeur as the game progresses it still feels like they function mostly the same which is fine but I think more could've been done with them possibly.

Overall the visuals are really good the music is like so fitting for the game I really like it. There could certainly be some more feedback for beating enemies besides them just kind of collapsing and sliding away, a more impactful sound or visual effect. Also the money effect when the player gets hit felt weirdly delayed? I might just be imagining things but it seemed off. Overall really great presentation.

Lot's of personality in this cool little SHMUP just a couple weird things here or there that I think could've been polished or built on and really bring this game to the next level so to speak. Thanks for the game!

(1 edit) (+1)

Hey, thanks for the review! Really apreciated!

Some of the things you mention are things I had in mind, but time sure  bit my ass,  I'll take notes on the others, specially the camera one and the colliders.

 I choose that camera angle because I wanted the models to be visible in a way you could  understand them without hurting too much  how you  locate your character to dodge the bullets, tried different angles and found that one to be  an acceptable one, but I'm sure I should have spent more time thinking about it before I started modelling the characters.

The money effect was delayed intentionally to match the animation, but maybe it wasn't a good idea afterall.

The thing with the colliders is that making them smaller made me feel it was too easy since I didn't have enough time to design more attacks, so  it was probably a mistake as a result of not having someone without experience betatesting it.

Thanks again for your review, I'll really take your opinion in consideration.