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A jam submission

Dragon Souls: the path of sacrificesView game page

Shoot'em up game about a dragon and it's dream.
Submitted by Atommyc — 15 hours, 45 minutes before the deadline
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Dragon Souls: the path of sacrifices's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals and Sound - Did the games art and sound fit well?#24.0254.500
Design - How well was the theme and limitation implemented?#43.8014.250
Overall#53.3543.750
Fun - Was the game fun to play? This is all that really matters, right?#53.1303.500
Overall#53.5784.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the limitation and how did you use the (optional) theme?
You will get a new special attack every new boss ( 3 special attacks). The theme has been implemented in some small, imperceptible details.

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Comments

Submitted(+1)

This is probably my favorite so far the setting and characters are so fun and it's crazy how a solid concept like that can just instantly increase how invested a player gets and how much fun they have.

The gameplay is really standard SHMUP stuff but it's done solidly and has a really non-standard coat of paint with all the fun and goofy characters. The camera angle is a little wonky so it made it kind of hard for me to judge if I was in the right place or not especially with the pizza guys since their bullets are bigger. Maybe if the hitboxes were a little more forgiving it would've been less bothersome but I found it a bit difficult in a not fun way.

The three special attacks are cool they have a sense of spectacle they incorporate the Dragon's family and they feel like they're really impactful. That being said although they increase in grandeur as the game progresses it still feels like they function mostly the same which is fine but I think more could've been done with them possibly.

Overall the visuals are really good the music is like so fitting for the game I really like it. There could certainly be some more feedback for beating enemies besides them just kind of collapsing and sliding away, a more impactful sound or visual effect. Also the money effect when the player gets hit felt weirdly delayed? I might just be imagining things but it seemed off. Overall really great presentation.

Lot's of personality in this cool little SHMUP just a couple weird things here or there that I think could've been polished or built on and really bring this game to the next level so to speak. Thanks for the game!

Developer (1 edit) (+1)

Hey, thanks for the review! Really apreciated!

Some of the things you mention are things I had in mind, but time sure  bit my ass,  I'll take notes on the others, specially the camera one and the colliders.

 I choose that camera angle because I wanted the models to be visible in a way you could  understand them without hurting too much  how you  locate your character to dodge the bullets, tried different angles and found that one to be  an acceptable one, but I'm sure I should have spent more time thinking about it before I started modelling the characters.

The money effect was delayed intentionally to match the animation, but maybe it wasn't a good idea afterall.

The thing with the colliders is that making them smaller made me feel it was too easy since I didn't have enough time to design more attacks, so  it was probably a mistake as a result of not having someone without experience betatesting it.

Thanks again for your review, I'll really take your opinion in consideration.

Submitted(+1)

Enjoyed this one, really like how wacky the entire setting is,  you even had a little comic explaining what's going on, that's awesome!

I would've liked more feedback to when enemies are hit and when the special ability is ready.

As awesome as the third special ability is, not being able to see what's coming and just trying to randomly dodge kinda takes away from how epic mama's laser is.

But overall it was really fun and wacky, great visuals and sound.  Great job and thanks for creating!

Developer

Hey, thanks for the review! I knew not adding a collision effect for the enemies was a flaw on the design, but  I couldn't come up with a solution that was visible enough with the time I had (the money collission effect was created and added in the last hour before I submited the game). 

I thought about the idea of making the character inmortal during the special attack, too, but also the time left i had to change it was limited, so I simply added more money to he cash register.


I'm glad you enjoyed the game ^^

Submitted(+1)

Oh wow, I even though about how you could've added a very simple difficulty system, where you would just start with a different amount of money, depending on the difficulty chosen, but seeing how you've added it so late,  it makes sense to not work on such a feature. Still very awesome what you've got in the time you had!

Developer

I also thought about a difficulty lvl based on the amount of money taken by the objects, the amount of enemies per wave and so. I wanted to have 3 different endings based on the amount of money left and make a real animation for the story. I made a system to create different waves in no more than 5 min, but sadly my obligations left me with no time to make more waves, and since it's only 20 waves I thought it wasn't much of a problem.