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Hey, thank you for your feedback, I really appreciate it. :)

As far as I can tell the mouse movement breaks because I tried to put it on top of the tilt controls of the Android version. That doesn't seem to work that well. I'll change it to the actual mouse position, that should also cover the responsiveness of the movement.

Gameplaywise the game is a bit stale, I agree. I haven't come up with a good plan to expand on it, yet. I'll probaly add a few different apple types in the next version (golden apple which gives more points, a timer-apple which slows down time, such things), but I think I have to change the gameplay a bit more drastically then, because more apple types make no sense, when you have to catch all of them anyway; I have to incorporate a bit of choice/strategy, I think.

Kind regards,
Kai

(+1)

Ohh okay, that makes sense, yeah, you can change it to the normal controls and make it very responsive. For the gameplay, yes, you might need to change it drastically but that would be worth it as then it would be super awesome and fun to play. Also, if you don't gather up too many ideas, it's quite okay to move on to the next idea if you have any. 

Hello,

I changed/added some stuff:

  • Mouse controls are more responsive
  • There is a point multiplier now, increasing with speed
  • I added a clock item which decreases speed/multiplier
  • On mobile there is vibration now

Feel free to give me feedback any time, if you want. 🙂