Hey, thank you for your feedback, I really appreciate it. :)
As far as I can tell the mouse movement breaks because I tried to put it on top of the tilt controls of the Android version. That doesn't seem to work that well. I'll change it to the actual mouse position, that should also cover the responsiveness of the movement.
Gameplaywise the game is a bit stale, I agree. I haven't come up with a good plan to expand on it, yet. I'll probaly add a few different apple types in the next version (golden apple which gives more points, a timer-apple which slows down time, such things), but I think I have to change the gameplay a bit more drastically then, because more apple types make no sense, when you have to catch all of them anyway; I have to incorporate a bit of choice/strategy, I think.
Kind regards,
Kai