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I might actually use this. I was trying to write this for .NET 2.0 so that it would be compatible with running on Windows 98, but music is more important than comparability. If I use version 3.5 I can use the WebClient class to download the JS and the JavaScriptSerializer class to process the result. That does mean I still need some tracks, just in MIDI format. I'll look into implementing this today and get back to you all.

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The engine will now load json files generated by the toneJS MIDI converter. I've posted the source on GitHub, with a debug build of the game that automatically loads and plays "music.json". The sound quality was pretty horrendous with the test MIDI I used, but it wasn't an 8-bit track, and was probably never meant to be played with just frequency and duration. Have a look and see if whatever music you're planning to produce for the jam will sound ok. I also want to say thanks to HeavyPixels for providing this great resource.

https://github.com/LucidaDragon/Ninja/tree/master/SmolGame/bin/Debug