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I believe this crash is happening when I case Blizzard (or Inferno as well probably) when all the enemies are dead. It does a randomization based on the number of enemies but if there are technically no enemies alive, you end up dividing by zero.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object oWorld:

DoMod :: Divide by zero

at gml_Script_member_draw_late

############################################################################################

gml_Script_member_draw_late (line -1)

gml_Object_oWorld_Draw_76

thanks for the report! i will fix it.