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(1 edit) (+1)

Simple, but felt fairly solid. The different enemy types and barricade types offered some welcome gameplay variation.

I found myself wishing that I had strategic opportunities to shoot enemies without consistently making myself vulnerable. The final level ended up being the most enjoyable for me because I was able to approach it that way.

That said, I did have some fun lining up the tanks to shoot one another, though, and I loved the spinny victory animation!

Hope you had a positive experience with Godot, and thanks for doing Linux builds. Always nice to see sources too!