My pleasure! It's obvious a lot of work went into this game.
I had no real issues with the UI/UX. I did have to drop the mouse sensitivity way down but that was an available option so it wasn't a problem.
Knowing when something was interactive was the only real major complaint with the UI/UX. Having a larger cursor to know when you are mousing over sometihing interactive might be a simple fix.
I did encounter some strangeness by starting a new game, going straight for the lock pick then attempting to use it upstairs in the door. After that I couldn't pick up any of the pieces of paper or take the painting off the wall.
You want to add a txt walk through to this page to keep people interested.