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(3 edits)

This is a great and valuable feedback, thank you!
Yes, I agree that the hints need to be improved and some sort of difficulty levels could be added to the game. I'll think about the way they could fit the game nicely. That aspect is gonna be improved with the next patch.

By the way, how do you feel about the User Interface\User Experience overall?

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My pleasure! It's obvious a lot of work went into this game.

I had no real issues with the UI/UX. I did have to drop the mouse sensitivity way down but that was an available option so it wasn't a problem.

Knowing when something was interactive was the only real major complaint with the UI/UX. Having a larger cursor to know when you are mousing over sometihing interactive might be a simple fix.

I did encounter some strangeness by starting a new game, going straight for the lock pick then attempting to use it upstairs in the door. After that I couldn't pick up any of the pieces of paper or take the painting off the wall.

You want to add a txt walk through to this page to keep people interested.

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Hmm.. That's interesting, I'll check it out. Thank you for playing the game and letting me know about the issues you've had, appreciate it :)

Again, you've obviously put a lot of work into this... it just needs some adjusting to appeal to someone like myself.

Anything I have made comments on, take that as my own perspective. Other players might have an entirely different point of view and my suggestions would not agree with their suggestions.

It's unfortunate that there isn't more feedback/comments to help with the direction you think you should take the experience.  There is so much potential.

Any puzzles presented so far have been a little too obtuse and confusing or lacking direction.

I have a lock pick but don't know where to use it. When I have tried it on the cupboard under the stairs it does not work. When I try it on the door upstairs I am going to push the key out or something.

I can turn some heads of some statues but have no idea where the clue is to solve the puzzle.

There is some fake gold. I  have no idea what to do with them to solve the puzzle.

I can open a lot of drawers on certain sets of drawers/furniture (I think 2 pieces of furniture, 1 upstairs by the window with broken glass and one downstairs...there is nothing in those drawers), but not all drawers. That might be an asset/model thing....but it makes me go around and try and open all the drawers/cabinets on everything just in case there is something in one of those drawers. Nothing else has opened and I have at that point opened 12 drawers and haven't found anything.

There is a stone on the floor upstairs that has a minor interaction but I have no idea what I am supposed to do with it...or even if I can interact with it more than looking at it and getting the information that it was thrown through the window.



You have some great talent...please keep developing!