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Just double-checked my source files and at the moment I can't spot any issues with the tiles themselves, even in RMMZ.  The assets are definitely softer than RTP but should not appear blurry or pixelated unless the maps are zoomed in (ie, fullscreen mode).  Is that a factor?  Not sure what else it could be right now.

Thank you for your response.

You're right, I think "softer" and lower in saturation might be the more accurate descriptions.  For example, the V1 maps are more saturated and closer to RTP in style.

At first, I just wanted to use a few tiles from you and use the rest in RTP.  However, I found out that the artistic direction is a bit different for the two of them.

Also, I just switched to taller walking sprites, and I think they look much much better on your maps compared to RTP assets (the doors are too short, and etc).

I just bought like 10 packs from you guys.  Keep up the great work! :)

Another quick q:

Is there any way I can create the vibe of a busy downtown business/shopping district with your assets? I want modern and tall buildings.

Could you please point me to the right directions?

Thanks again.

This is one thing I want to address in future packs.  It really needs more storefronts and signage and we've had several requests dealing with that.   We're planning on making several expansions that should help.