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Kokoro Reflections

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A member registered May 29, 2018 · View creator page →

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Yes, it's possible to import and use the tiles.  It was a bit of a struggle for me but someone who knows the engine well probably would know better ways of doing it than I did. 

I'm sorry, these don't have snow, but that's a great idea for a future improvement and I will make a note of it.

It's coming back eventually.  We've been fighting some bad actors and hope to get it resolved soon.  :(  Thanks for your support in the meantime!

I don't know right now, sorry.

Sounds like your version doesn't have passability yet.  Open the sample maps, then database, then tileset, right click on the tileset listed there and copy.

Then go to your game, create a new tileset slot and paste it there, or paste over your existing ocean tileset.  Make sure you've added all the tileset images to the img/tileset folder in your game and you should be good to go!  This version has all the settings configured for you so you shouldn't need to take any further action.

Sure!  If you imported the tileset already, this is what you're looking for.

If you haven't imported them yet, you will probably want to use the tiles in the file labeled as deepocean_A4.png.  Ignore the one labeled non-rm-a4-square.png, you won't need that for your situation.

Hope this helps!

Thanks, glad they'll help you!

OK, will add these to the request list!  Thanks!

I used to use Galv's, but it's been a while, so there might be alternatives that you'd prefer.

Either one should work fine, but my preference would be to use a lighting plugin so I could add spots of light to cities, etc.  

We have sales fairly frequently, probably will be another one some time around the new year.  

Sure!  Could you send me a message here: https://kokororeflections.com/contact-us/

Let me know what email address you used to order and I'll start a refund.

Thank you!  For the v2, it was mostly art cleanup and adding more tiles/colors.  There are some new city types.  We tried to avoid moving too much around, but a few things got rearranged while making color variations (mainly the big mushrooms and a few buildings on C) so switching the files could cause some minor breakage.  My advice is to make a backup of the tileset files, drop in the new ones and see how it affects your map.  If it breaks too many things, maybe keep the old version of C and replace the others so you can make use of all the new tiles.  Hope this helps!

No, haven't considered it before.  Thanks for the idea, will take a closer look at it.

Thank you, hope you find it helpful!

Not yet but they're on the to-do list.

OK, should be fixed now!  Thanks!

Thanks for the suggestion!  I definitely want to make this and we've had similar requests in the past.

OK, adding these to my notes! Thanks!

Right now I don't know of an easy way to accomplish this, sorry!  I feel like I've seen a tool that performs actions like this but I can't find it at the moment.

Thanks!  Vintage steamship I believe is on the request list right now.  What kind of shipwreck do you have in mind?

No, we don't have those available right now, sorry!

It definitely could, will add to the request list.

Thank you!

Will add to the request list!

Thank you!

Fixed, thanks!

Great idea, thanks!  This would be a fun one to make, adding to the request list.

I think the translator may not be translating very well.  The only list is on the store page.  Many of the other things are fictional or designed by us.

Hello, thanks for considering our tileset.  All of the art gallery works are made up so you can give it your own original name and description.  Many of the items in the historical sections are also designed by us and do not have a real life reference.  The ones that are not are usually well-known (like the Sphinx model).  The dinosaurs are listed by name in the tileset description, and so are the air and space models.  Hope this helps.

Not sure right now, but you can get sample maps here anytime: https://kokororeflections.com/product/sample-maps/

Thank you!

I'll make a note to revisit that and see if there's a better solution, thanks!

Glad to hear it's working well for you!  Thank you!

The idea on that one was to place those groups (they're roughly grouped in 2x2 sections) under the canopies on E and they just happen to fall that way.  One of the screenshots clarifies what I had in mind.  Hope this helps.

Not yet, but I'll add it to the request list.

Not sure about that plugin since I haven't used it before, but try checking the passability and adjusting the settings.  This one is set up to use events with staircases so the passability isn't right for your use case.

No need to apologize.  I don't think I've ever really used the resource manager so I'm not sure exactly how it handles the files, but here is the way I usually do it: first, copy over the image files from the sample maps to your project - you'll find them under img>characters, img>tilesets, and maybe also img>parallax.  Put these in the same folders in your project.

Open the sample maps in RPG Maker.  In the database, under the tileset tab, right click the name of the tileset and copy it.  Paste it into your project in an empty slot.  (You may need to increase maximum tilesets)  That will make sure you don't have to redo the tileset's passability and other settings.  After that, the tileset should be available to apply to one of your maps.  Hope this helps!

Yes, you can use them for adult games.  

OK, will update my notes with this!