Yes, it's possible to import and use the tiles. It was a bit of a struggle for me but someone who knows the engine well probably would know better ways of doing it than I did.
Kokoro Reflections
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Sounds like your version doesn't have passability yet. Open the sample maps, then database, then tileset, right click on the tileset listed there and copy.
Then go to your game, create a new tileset slot and paste it there, or paste over your existing ocean tileset. Make sure you've added all the tileset images to the img/tileset folder in your game and you should be good to go! This version has all the settings configured for you so you shouldn't need to take any further action.
Sure! Could you send me a message here: https://kokororeflections.com/contact-us/
Let me know what email address you used to order and I'll start a refund.
Thank you! For the v2, it was mostly art cleanup and adding more tiles/colors. There are some new city types. We tried to avoid moving too much around, but a few things got rearranged while making color variations (mainly the big mushrooms and a few buildings on C) so switching the files could cause some minor breakage. My advice is to make a backup of the tileset files, drop in the new ones and see how it affects your map. If it breaks too many things, maybe keep the old version of C and replace the others so you can make use of all the new tiles. Hope this helps!
Hello, thanks for considering our tileset. All of the art gallery works are made up so you can give it your own original name and description. Many of the items in the historical sections are also designed by us and do not have a real life reference. The ones that are not are usually well-known (like the Sphinx model). The dinosaurs are listed by name in the tileset description, and so are the air and space models. Hope this helps.
Not sure right now, but you can get sample maps here anytime: https://kokororeflections.com/product/sample-maps/
No need to apologize. I don't think I've ever really used the resource manager so I'm not sure exactly how it handles the files, but here is the way I usually do it: first, copy over the image files from the sample maps to your project - you'll find them under img>characters, img>tilesets, and maybe also img>parallax. Put these in the same folders in your project.
Open the sample maps in RPG Maker. In the database, under the tileset tab, right click the name of the tileset and copy it. Paste it into your project in an empty slot. (You may need to increase maximum tilesets) That will make sure you don't have to redo the tileset's passability and other settings. After that, the tileset should be available to apply to one of your maps. Hope this helps!