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(+1)

Thanks for the post :)

Totally, we would love to add environmental interactions.

Right now I was thinking of how to make each run feel distinct, not just chaotic and same-y. For example, adding species of Blops (generated each run), with similar DNA, to orient the player build (who better knows what he or she will find in the future).

But in testing, it causes the game to be much more repetitive. Maybe we should just add tons of genes. The different possible builds could be enough to make each run feel different. I don’t know ^^