Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Simply incredible. I love it.  

It was pretty easy once I got the dummy on hp loss. Later I could heal on swap, then switched to teleport on swap. Eventually I got to spawn mobs on ally death. Ha! I once got cornered by my own spawn as I was close to reaching the next level.

Anyway, I believe this game could be huge or am I too optimistic? It's already addicting as someone else put it in the comments. I think your game would be even greater if you added more interactions with the environment, new environmental elements or different worlds  like lava, many more levels (and perhaps different difficulties), and a limit on the DNA sequence (or not)!

(+1)

Thanks for the post :)

Totally, we would love to add environmental interactions.

Right now I was thinking of how to make each run feel distinct, not just chaotic and same-y. For example, adding species of Blops (generated each run), with similar DNA, to orient the player build (who better knows what he or she will find in the future).

But in testing, it causes the game to be much more repetitive. Maybe we should just add tons of genes. The different possible builds could be enough to make each run feel different. I don’t know ^^