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The scary bits got me good! Game was interesting, the beginning of the game had very creepy ambiance, I didn't really notice the creepy voices and sounds later on. I delve more deeper into what I thought of the game at te end of my video at 21:17.
(1 edit)

Thank you for playing! It’s always great with feedback and I hear you. There’s definitely a lot of stuff I can improve on. Your face expression, when finishing the game says it all. Some sort of disappointment.

First of all, the compass was glitched in your version. I have fixed it already.
Secondly, I have revamped the map, so it now indicates the player’s current position.

More traps and variations are also going to be added.

About the ambient music, there’s only one track playing, when entering the dining hall and that’s totally on purpose. I do agree it’s cool with just the silence, with the random voices appearing here and there. It’s also correct, that the creepy audio is lacking at the end.

I do agree the ghost looks poorly, since they just are basic humanoids with a bright material attached. I really want to add some cool shader effects someday, but unfortunately, I’m lacking the knowledge at the moment. I’ll get there hopefully.

Puzzles is also a great suggestion, since I love puzzle games myself. However, it wasn’t my intention to add puzzle into this game in the first place, but who knows. I might add something.

Lastly, I’m currently working on the last part of the game, because I’m not satisfied with the last part either. I don’t want the player to leave the dungeon just like that. Instead, I want to give the player some options. I’m thinking something with the crown, when collecting it, it begins to give the player some haunting visions (scares), and it’s preventing you from leaving and you have to sacrifice something in return. Perhaps another survivor. I’m trying to figure it out what to do exactly.

I assume that’s all
Cheers