Oh man! This game got me thinking about a lot of things!!!
First, let's talk about design. The visual performance of the game is expected to be creepy and adequate after all the projects, which you have done, this is not different, although, the first person shooter style is somewhat distracting at times, but it's a personal preference and nothing more.
The leading aspect and what I've truly enjoyed the most is the monster design and sound effects. I won't spoil it for anyone, but if there is a tingling feeling behind your back once in while, when you think something is crawling up on your body - This game made me feel that way and it was super uncomfortable - in the best way possible.
The story kind of got me confused, until I check out your previous works. As you know, big fan, played 4 of your projects on my channel, others off the camera, yet, something was lacking. I thought I missed a story, if anyone considers your games to be connected, than, I would say this was maybe a sequel to "A Way Out. Experiment #99"?
This is just a theory, but based on the gameplay, it had that fixing generator, which was an asset from your old game (AWO.E#99) and I kept wondering how it was connected. Maybe I am wrong, maybe this was a singular experience, but, who knows, I guess only you Matthew.
In conclusion, this game surprised me, it creeped me out, made me feel the true horror and the atmosphere was intense, fast paced, yet I still consider "Food For Pigs" your best game, because of the theme and actual uniqueness of it all.
Looking forward to more projects from you Matthew. I love your consistency, your dedication and art style with the occasional chilling stories and execution. Sorry for not posting the video, I am pretty busy, working on some "stuff", but I know there are better YouTubers (Like Evapilot's Geek Corner), who will showcase your work.
Keep up the quality work!
Viewing post in Fear Tapes: Scrap Yard comments
Wow Niven thanks for such a thoughtful review! This is the first game I made using a horror framework I built for Unity. I'm updating the framework after every project to make it better before I sell it online. This game was supposed to be a demo for a larger project with what in my opinion would be a great story. However, that project might be too big for me to tackle alone in any reasonable amount of time. Might wait till college because none of my buddies know how to code or model and I think I'll need some help. As for the story, I want to make like 3 or 4 unique fear tape games, but they are self contained stories. I would finally make the planned third entry in A Way Out, but the way I set it up would make it difficult to create art wise. Again, thanks so much for your insight!
I believe you can do it. With so much experience, at least after so many projects, it's about time Matthew and effort. I am really impressed with the framework build, I did kind of notice that, but I was distracted by the game itself.
Just in case, because you mentioned about help, I started to make my own assets, a week ago, so far it's generic, but I am working on the game with a good friend, who knows Unity a lot, so, just in case that game works out, maybe you can check it out and if you like the "Voxel" art style, I might be able to help you and give you assets for free. Just because you are one of my favorite devs.
Good Luck Matthew! Keep on going and don't stop entertaining your fans!
Edit: The monsters in this game creeped the F out of me :D