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(+1)

I have to admit the game was a lot of fun, I played through the whole thing in a sitting, the power ups where one of the most fun things in the game, Would have liked the story to be integrated into the game, but I know with time constrains is difficult, the art was really good, loved the pixel art, the buildings were cool :O 

Would have liked the bases to be a bit more easy to find, maybe have them laid out near the roads more often, as for the enemy ai, would be cool if had a range at which they started attacking instead of just swarming XD it led me to pile them up all in an area and finish them, also the weapons balance is a bit off, the heavy rifle is by far the strongest from the pack, and as for music and sound effects I think it still needs more work, but so far I really liked what you presented though it was fun :D 

(+1)

Yeah that's the one thing i still have trouble with, at least in the short timespan of a jam, is to really fully integrate story elements to my games instead of them having just a quick blurb on the page to give context to the player, but i hope i'll eventually get there :p

Glad you like the art as well ^^ i wanted to have distinct target buildings from the map layout ones and i got lucky that they turned out okay.

Agreed from all the feedback i had so far that navigation is a big issue, i think i'll probably try to patch in a radar or something but i also like the point you have about the roads, i should probably try better signposting within the leveldesign itself.

The AI ended up as the best compromise i could acheive from what i learned since i started making games, and trying some new pathfinding stuff which i frankly still didn't understand all that well, so they are dumb as bricks, however they do have range, i just tried to keep them mobile when they shoot to have them seem a bit more agressive, but yeah long story short ai is trash because i still lack some programing skills to pull off a better one at the moment :p

Weapons balance is indeed completely off, mostly due to not playtesting enough before the final release to get the proper feel of all the weapon's traits, but i have already some fixes in the works just not published cause i wasn't sure if updating during judging would break the jam's rules.

Thanks for giving my entry a go, and for your feedback :)