UPDATE #1
before i start, i do want to make sure i mention FriendlyCosmonaut whose tutorials (in combination with Nathan Ranney's posts on amazon) have taught most of what i know about game maker!
it moves! a lot has changed (from a static image, at least), but since it's still pretty basic i'll just go down the list:
- slightly refined player sprite! i like their lil footsies
- player movement!
- the beginnings of a custom camera
- the dock!
i'm really happy with how this turned out. it's just the camera switching to another target, but i really like how it gives the monster it's own little "scene" within the room - super simple room transitions (they're really awkwardly put together, but they work well enough for now)
- added depth (walking in front of/behind the blocks)
WHAT'S NEXT?
while i really want to talk more about gameplay ideas, there's something i feel like i should do before i start making plans: figure out how to move those blocks between rooms. i do have an idea of how to go about this (give each room it's own "inventory" of sort in the form of a ds_grid, store all relevant instances when leaving the room, then respawn them when the room starts), but it's the transporting of the blocks that i'm afraid might give me some trouble. so that'll probably give me plenty to do tomorrow!
that's all for now, i think! after that all that's left of the essentials is dialogue, but i think i might put that on hold until i've got some more areas/gameplay sketched out