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(1 edit) (+1)

Just replayed it, the game definitely feels more fair without the pressure of playing so many games in a week, I just don't think the combat is very engaging. I've beaten Sutur (while last time I could only get to room 3) and it really boiled down to use the same tactic over and over for a half hour to finish the game.

  • Deal with the mage first because they spam bubble way too fast 
  • Regroup the small enemies and beat them with the heavy attack
  • Deal with the trolls. 
  • Rinse and repeat.

Also I found that the i-frames were really short, I would lose 2 hearts on a single bubble. Other things I didn't quite understand : Didn't have to use the dash at all to win, why does the heavy attack no do more damage than the light attack ?, why did the combo do not add some damage to the base attack, why 2 waves of enemies per room (nothing changes between waves)? and the favor system, I did not understand that it was an upgrade per run thing at first.

I know I sound harsh, but what's the point of feedback otherwise '^^

The game as a good base, movement is good, attacks are good, I just find the whole experience too long and repetitive.

(1 edit) (+1)

Totally agree, I love harsh but useful feedback. 👍

Thanks for giving it a thorough look over. Appreciate the feedback and I've got your game saved to give it another playthrough once I get time on the weekend. 👍