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Thank you! I played the game for the first time yesterday. We had five players and in the end we had big problems with the Bad Time Mod in the Endgame. I think it makes sense to go down to 2 tests for "Getting Shit Done" in large playgroups 4+. What do you think?

So glad you were able to play! While this game’s intent is moreso “playing to lose” for narrative, you can absolutely reduce the number of tests for a larger playgroup to try and reach a win state!