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Chisel + Wisdom + Two technical dice = A slightly too-long turn...
Apart from the 15 minutes using all of these up, I'm really enjoying the game. Difficulty +3 is challenging enough - haven't managed to get the right item combination and steamroll it like the earlier difficulties (yet?).

Oh nice! I’ve only beat +1 myself. Yeah I really need to figure out a way to fix those overy high throw turns. Maybe just allowing to end turn mid movement if there is 10+ on the counter. 

Or perhaps allow ending movement if there are no enemies left alive? Also, I hate to suggest breaking my own strategy, but I think the Piece of Sampo shouldn't work after clearing a level - I won last time because I spent a long time rolling 7s after each level to buy everything in the shops.

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Haha yeah, I’m well aware of that tactic too. Not sure if and how I wanna fix/discourage it. That would indeed be the simplest fix and there are some other items that could use the same treatment  Might need to buff the item in other ways as it might become underpowered.

Early on I did think of some ways of not letting the player linger on levels too much after clearing kinda like the ghost in Spelunky.