Or perhaps allow ending movement if there are no enemies left alive? Also, I hate to suggest breaking my own strategy, but I think the Piece of Sampo shouldn't work after clearing a level - I won last time because I spent a long time rolling 7s after each level to buy everything in the shops.
Haha yeah, I’m well aware of that tactic too. Not sure if and how I wanna fix/discourage it. That would indeed be the simplest fix and there are some other items that could use the same treatment Might need to buff the item in other ways as it might become underpowered.
Early on I did think of some ways of not letting the player linger on levels too much after clearing kinda like the ghost in Spelunky.