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i immediately got a 90s point and click vibe just from your silhouette mockup! and the style of the more polished mockup is really hitting home for me with the proportions and style. i'm really digging it!

(+1)

thanks! i definitely want to lean into that vibe more with the gameplay.

 i've been thinking about it, and my initial idea of doing fetch quests (gather x amount of flowers, things like that) feels like it kind of takes away from the concept of befriending the lake monster. instead i want to try to focus more on dialogue - so instead of "hey can you gather x amount of flowers" they could say "i really like flowers", and when you walk into town there's a flower shop with a shopkeeper who might talk about that time the lake monster stole some lunch from a fisherman's boat or something? 

that might be a little too complex, but something similar to that at least

oh yeah that totally makes sense and isn't complex at all! it feels a lot more natural and i think players would feel smart and generous doing the fetch quests or going out of their way to do things for NPCs.