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Hey  thanks a lot man! I really wish I had some more time to add more and extend the story a bit, but game jams you know how it is haha. That means a lot coming from someone with your brilliant game making skills. I still haven't played your new game "Blank" but I'm stoked to check it out this week. I know you know but it feels good to take a break from working on a game. I'll  check that save game issue though. Thanks again for your support!

the save game thing is probably totally my font so dony worry too much.  Game jam or not, id be BLOWN away by this, and the jam thing just makes it all the more mind bending...without too much spoilers...theres a section where the player interacts with an instrument, it was at that moment i went from impressed to blown away. you're being clever with RPG maker, like i try to be, so i assure you this will not go unnoticed with other people playing. if i didnt know RPGmaker as well as i did i wouldn't have guessed you made it on there because from the opening, it was stunning and looked great. seriously, i know im rambling a bit, but when someone deserves to hear it, i make sure they do. 

You're too kind! The instrument playing part was kind of an old idea I wanted to try to add to another game that got scrapped. I'm  honestly a musician pretending to be a game maker lol. I was going to go to bed,  but I'm not tired so I downloaded "Blank." Do you do all your artwork? I love that minimalistic pixel outlined style. Anyways, I'm gonna get weird on your game for a bit ha. Can't thank you enough for the kind words my dude :).

well it worked perfectly! and yea i do all the art myself, but your game and your art put me to shame! i will say, slightly in my defense, that the art style in it was a new thing for me, so im noob at it. but i do have a friend i will hopefulyl work with in the near future on a game and hes WAY talented at it. ALSO, just a heads up, look up Pixel Game Maker MV on steam, its a new engine by the RPGmaker people, but you could make a more mega man style game...figured id tell you cause it might peak your interest. 

No way! Your game "Blank" made my night man.  The character design art style in that was so unique, I only wish the story was longer haha. Loved the writing and resolve of the characters insecurities, the pitch shifted narration "I'm assuming was you," Brilliantly done.  Also that intro sequence was so inspiring and intense. I could of played an hour long game of just trying to get out of the ship drifting in space haha.  Pixel Game Maker Mv had me at "physics" I just want to make the character walk on a crooked surface dammit! Since I got into rpg maker I've been trying to make an underwater horror plat-former haha. But anyways thanks for letting me know about PGM, I can't wait to waste months of my life on that when it drops :)

Btw if you get back into The Divide let me know what you think about "The House of Horrors." I was worried it might come off too cheesy ha. 

oh, i got that far, played through the house of horrors...i LOVED it. especially that very VERY scary ending. How you did the shakey words at the end is a mystery, im assuming...mod/plug in? also, the tall walking gentlemen, he blew my mind SO hard. but no, trust me, that was great. I didn't bring it up because im still sitting here wondering how you did the tall walking man, and i have guesses, and i wont break it down here too much, but trust me, that part is really good. it was another moment in the game where it was so well done i was like "i need to step up my game"

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Haha Thank you! I'm glad you dug the super scary finale lol. Do yourself a favor and download the "Moghunters plugin demo" It's some of the best plugins I've ever seen. It has animated text. Also the tall man was just like any other sprite sheet, just large. All you have to do is save it with a "$" in front of the filename and it can be YUGE! It was'nt a serious of events working together, I wish I had that much patience. Thanks for finding an issue, I often have trouble with windows opening while a show pic event is happening. As for the meat eating thing, did you choose to kill it?  

ive done the "$" thing, just never like that. it was beautiful! and i did not kill him, i saw it holding something (looked like a huge lemon), and i walked in front of it (never getting to close) and it never charged me, so i sorta assumed he was just lost, possibly scared? Like he was just trying to protect the thing he was holding maybe? Also, he looked like a platypus and that was too cute to hurt. and it said i had to get him out of town not kill it, so i figured if i could take a more peaceful route, that be best. and also i had a theory for a while, which was later touched upon....that the beast might be my doggy. I still hope that beasty is okay. i have weird theories about the shooter too....does this game have hidden lore? Cause i could deff see some theories and behind the scene stuff possibly going on. 

i beat it. HOLY CANOLI and just gets better, Though....i have questions about the....meat eating fellow...i thought he was....but then. well no spoilers. but i loved it.  and a particular part towards the end was done AMAZINGLY

though i do have this to report...https://imgur.com/a/uN8WJ3A, i clicked off to balance the sound, and when i came back the water was still there....

aw shucks, thanks. I may add a little more to the game in the future, i have other life events that i could bend to fit into that world. That's partly why the very end of the game is where/when it is, to kind of float the idea, that there's a story to get from that point, to where you are in the majority of the game. It all wraps up nicely with that scene, but there is more. The fun thing is, because the bulk takes place in the right now, any more content i make, would have to take place before it all. so it would all have to be prequel, which is a way im not use to working so it could be fun. And yea, im so excited for the PGM because i have old ideas id like to bring to life with it. Im hoping it has a lot in common with RPGmaker so that i'll already have at least some what of an understanding with how it works. 

That's so cool the story is from your own experience. I think it would make for a really cool prequel for sure. I love the tone you set immediately in your games, I strive to do the same but I have at least 20 half finished games that I spent days just making the atmosphere right lol. I'm barely a year in to rpgmaker, but just like recording music I get overly obsessive with things. Btw  if you ever get over burdened on a project and need some quick music or my weird mediocre pixel art for your upcoming creations let me know . Just figured I'd throw that out there, but it's totally cool either way :). 

oh i would love to have some one to consult, so thank you. Especially since were both using RPGmaker, allow me to also offer some assistance. I have been using the program for a good while, and like you, have a pile of games that i never finished. For me, it was always about the mechanics and how the game was going to operate. So let me say, i'm also here if you need any help/advice. Like you, i make all my own music so i know the struggle.  but anyways, i think it be valuable for both of us to have someone who is using RPGmaker and trying to do something fresh with it, to bounce ideas off of, or get advice from. :)

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Definitely! that would be cool to have someone to bounce ideas off of, I use the rpgmaker subreddit a lot when I've been stumped before lol. I didn't know you made your own music, the music you made on Blank fit very well with the atmosphere of the game.  But yeah, good luck in the future man, can't wait to see what you create next! 

hello again, okay, soi really tried to resist asking again, and leave you be, but i cant.  i know we talked about the big ghostie....and putting the $ in front,(which ive done to some degree, but no clue why it works or how to get my character that big)  but what else did you label the file? like im guessing it'll be something like $ghost[ 4 4 4 4] ? How many frames are possible on the sprite sheet? trying to find out if i can use that same trick to make the player character that big...(also, tried that Pixel Maker Game MV program, a big step up in the complicated department, but in the long run, when i eventually figure it out, it'll be great.)