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(+3)

Thank you for writing up this tutorial - it was very helpful!

One thing I found: after following the tip about importing the API key via the `api_key.env` file, I found communication with SilentWolf wasn't working in my exported version of the game. The solution, I found, was to ensure that the Project > Export > Resources included `*.env` files under the "Filters to export non-resource files/folders" section (see https://godotengine.org/qa/91714/file-read-and-write-worked-from-godot-console-w...)

Anyway, just wanted to share that. Thanks again!

 Thanks for reading! Great to know that you found it helpful!

 And thanks for the observation too, I'll mention this information, it's quite important. Thanks for pointing it out! Feel free to link your game here when you finish it 🙂

(+1)

No problem!

Haha, well, here's the game: https://murphysdad.itch.io/damage-the-walls  (It's just a silly little thing I did for a jam)