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Well I think you aced the psychedelic aspect of the game!

I would suggest maybe some form of controls screen in the game though, since the only way I could figure out how to actually progress was by looking up the controls on the game page. I haven't played Boulder Dash or anything like it before so I guess what is likely obvious to others was a bit of a subversion of expectations for me. I kept trying to enter the castle door lol.

But I still thought it was pretty fun, nice work!

Uhhhhh yeah I think I have an idea for that - I'm gonna put a prompt for the player to pause the game with escape (or select for controllers) at the start and just always have the controls in the pause menu