Hehe, I'm not a fan of it for sure, but definitely learning heaps with every game I make at least :3 My first stuff in Unity is soooo much messier than where I'm at now. I really need to go over some of my older projects and apply what I've learned since!
Limbo Line has more variables than any other game I've made so far :3 I do sometimes struggle to keep track of them and wrap my head around them >.< I can't believe I failed to hit 1 key though. That's not the only instance this jam. I spent all day 1 day trying to find out what was causing a bug and it was because I had accidentally hit 'a' instead of 's' T_T Normally, I would have been able to locate it fairly easily because it's all colour coded in Visual Studio, but my net was down, so I couldn't connect to the servers to load the colour coding for the language, which meant I was just scouring thousands of lines of white text xD It was a nightmare, haha.
To be honest, Renpy was the first thing I ever tried to use. I managed to make a small sort of test VN after following lots of tutorials, but I didn't like how much of a headache the code gave me >.< Which is why I ended up buying Tyranobuilder when I saw it as part of a Humble Bundle! I much preferred using that to Renpy, but after I got more experienced, a lot of things about it started to really irritate me >.< Then I eventually managed to get NaniNovel at 75% off in a Unity store sale last year and I have absolutely loved using it :3
Alrighty, I'll find you on Twitter then :3 I don't go on there all that often because all social media just gives me a headache most of the time x3 but I should get message notifications!