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Hehe, I'm not a fan of it for sure, but definitely learning heaps with every game I make at least :3 My first stuff in Unity is soooo much messier than where I'm at now. I really need to go over some of my older projects and apply what I've learned since!

Limbo Line has more variables than any other game I've made so far :3 I do sometimes struggle to keep track of them and wrap my head around them >.< I can't believe I failed to hit 1 key though. That's not the only instance this jam. I spent all day 1 day trying to find out what was causing a bug and it was because I had accidentally hit 'a' instead of 's' T_T Normally, I would have been able to locate it fairly easily because it's all colour coded in Visual Studio, but my net was down, so I couldn't connect to the servers to load the colour coding for the language, which meant I was just scouring thousands of lines of white text xD It was a nightmare, haha.

To be honest, Renpy was the first thing I ever tried to use. I managed to make a small sort of test VN after following lots of tutorials, but I didn't like how much of a headache the code gave me >.< Which is why I ended up buying Tyranobuilder when I saw it as part of a Humble Bundle! I much preferred using that to Renpy, but after I got more experienced, a lot of things about it started to really irritate me >.< Then I eventually managed to get NaniNovel at 75% off in a Unity store sale last year and I have absolutely loved using it :3

Alrighty, I'll find you on Twitter then :3 I don't go on there all that often because all social media just gives me a headache most of the time x3 but I should get message notifications!

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Definitely, programming is such a useful skill to have. I just wish it loved me instead of making me cry lol. I should learn more!

It makes sense that Limbo Line has a bunch of variables considering the huge amount of assets, that must have been hard to implement! But it's awesome that you guys managed to make it in time before the jam ended! :D That's a great achievement and not at all easy! 

Yeah, Renpy gets really hard sometimes... I only ever made one small visual novel there and it gave me a headache even though it was super simple and aaaaalmost linear (there really weren't that many options xD). I also have Tyranobuilder but never got around to it. Wonder if I should give it a try :O It does look much simpler.  I never heard of NaniNovel, but seeing how much you love to use it, it makes me curious to investigate what it's like! I'll give it a look too. So far, I've only ever made games on Renpy, RPG Maker and Twine but I'm trying to see what's the engine that works best for me. Just like you had your journey until you decided that NaniNovel and Unity were for you, I hope my journey tells me which engine will be best for me too. Time to experiment! :D

Thank you so much for sharing the image with me on twitter, btw! It makes me laugh that two of the scariest characters have a thing for each other xD. Poor Nine looks terrified!

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Definitely give Tyrano a try if you've already got it :3 I haven't used it since getting Nani, but I saw recently that it got a pretty big update with a lot of improvements, which I was pretty shocked about cos I thought the devs had abandoned the software! As much as Tyrano wound up annoying me in the end, I have to admit that it was absolutely perfect for what I wanted at the time. It was very easy to get to grips with and does what it says on the tin, allows you to easily make VNs with zero knowledge in regards to coding. So I'd definitely still recommend it to anyone who isn't a fan of having to type heaps of code.

And yeah, Nani is perfect for me now, but as you say, it's a journey :3 If I'd have tried to use Nani back when I was starting out with Tyrano, I likely would have been very overwhelmed and confused x3 It's only because I got more comfortable with how to put things together in general that I was looking for something other than Tyrano. I felt like the visual way Tyrano works with the drag and drop was beginning to slow me down. Nani works well for me because everything is just typed. But the code isn't confusing and there are heaps of helpful tutorials and guides/references on the page.

I feel like maybe Ren'Py is probably still better for anyone who has taken the time to learn to use it because the code is more useful in general! Whereas with Nani, everything you learn in terms of Naniscript can only be used with Nani. But it clicks with me anyhow, and I absolutely love working with it :3 In terms of UI as well, I feel like Ren'Py games always look lovely with what people do to make small artistic modifications to the UI. Whereas I hate Unity's UI system xD It makes me want to smash things, haha.