Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

As per usual sodaraptor as provided the world with yet another masterpiece display of textures on lowpoly geometry.

I liked the game A LOT. But i have notes!

The shaking effect on the player character did not feel like “rage” so much as it felt like a visual glitch. The music loop was very short. The bullet noise variation was very small. The rage mechanic, while yes, IS unstable, it was also not even a part of the game beyond wave 5 after you’ve upgraded to to the point where it is no longer a problem. The enemies didn’t seem to scale at all. Not being able to shoot while holding down the mouse is fine except for how awful the shot speed was - this is why a lot of games avoid making the two inclusive and opt for a reload mechanic instead.

Again, super DUPER happy to see anything sodaraptor puts out. Been a huge fan since playing hynagogia and after seeing that he posted on itchio on the same jam as me I HAD to come and play it.

(+1)

Hey Jerem- thanks for checking the game out and giving such detailed feedback. Our workflow is usually pretty lax during game jams with extremely tight deadlines such as LD, so some jankiness is expected. We opted to have the shot speed and other things lackluster when you start because you can upgrade those in the shop when you have enough money (one of the first things you can buy is an auto-fire upgrade). We felt like ramping you quickly into being OP early on just so you could experience everything sooner rather than later. If we ever had time and expanded on it, we'd definitely look into scaling and balancing as some of the first improvements. Thanks again for playing, glad you enjoyed it!