Comments below clip;
A neat little game. Even without the usual things trying to scare me [jump-startles, sound FX, 'scary' music, etc.], this game comes with a strong atmo of its own. And it's just because of the lack of the aforementioned, that CRUX becomes interesting. I have a tendency to turn to the right [in games]. In hindsight, it looks like I should have checked out the fire first, but I'm not sure if that would have been of any significance . The game ran smooth, with no visible bugs or other hiccups. I thoroughly enjoyed playing it. Well done.Personally, as a writer, I would have placed the town/forest somewhere. Below is an example of how I would have written the intro to the game [not that you have to do something similar. This is meant to help you, not criticize you];
"Chloe is a private investigator, who lives in a long faded away town, known as Crux. A place close to the [southern] border with Mexico. Tonight, she is working on the open cases of various missing locals, who all have one thing in common; they went missing in the nearby Crux Forest.
People who live around there, claim that paranormal events occur during most nights. The town’s police detective, Pranav, called her to investigate the strange phenomenon, as he is too busy trying to solve two recent murder cases, that eat up all of his time.
In order to collect visual evidence, she brought along a camera, to record her nightly endeavor."