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File Explorer [working title]

A topic by coniine created Jul 14, 2018 Views: 618 Replies: 16
Viewing posts 1 to 9
(+6)

Aaaah!! Let’s GO.

This is my first Game Jam and my first time making a game. I have no idea what I’m doing!! I’m using Ren’py right now because it seems pretty accessible for someone that has done a little bit of python coding before, but not very much. I’ve ripped through the in-engine tutorial and I feel like what I want is achievable, but I’m… probably going to need some help along the way. I’m trying to keep my goals reasonable while also making something unusual/difficult for me! If I can just get the mechanics working reliably, I’ll consider this a success.

Concept:

My initial thoughts are still vague, but I’m hoping to make a ‘desktop explorer’ type of game—looking through (fake) files and folders on a computer and drawing conclusions from what you find. Games that come to mind are Her Story and Gone Home (tho not as heady as all that!! Haha). I want the bulk of ‘dialogue’ to be from a desktop assistant (like Clippy, or BonziBuddy), and for said assistant to comment on things you find while exploring the files.

I’m a terrible writer, so I think my aim with this will be to build up an impression of the person who left these computer files behind for you to discover, and to explore the personality of the desktop assistant a bit. I was inspired by this hypercard framework , but it looks like it’s for an older version of ren’py and I’m not sure it’s quite what I need. Hmm!


omg this image is big. why does snipping tool do this. oh well.

This is my rough idea of the ‘basic’ look of the screen, and a rough order of attack:

  1. Where the desktop assistant’s dialogue will be displayed, along with choice options when communicating with it. I think this can be achieved by manipulating the NVL screen a bit—I’ve seen fake ‘IM/phone messages’ screens used this way, so I plan to look over some of those and to see what I can learn.
  2.  Desktop assistant. Maybe 2 or 3 expressions tops, and only if deemed necessary. Unlikely to move or do anything complex.
  3.  Clickable interface. I’m thinking I can treat this much like the point-and-click examples in a few visual novels I’ve seen. I’m not good but I think I can understand how to do this (opening files brings images or text boxes to the foreground, folders create new scenes ???)
  4. Fake “window” frame around images/text/etc, though I’m not certain how I’d get an [X] button to work accurately. Not a priority but would be fun.
  5. I had the idea of having a ‘search bar' (input field) for bringing up ‘hidden files' that could otherwise not be accessed (like searching keywords in Her Story), though I’m not sure how I could achieve this. Maybe it's have to be a screen all of its own? Optional, but would be cool and make me feel like a hackerman.
  6. I presume that a ‘back’ or ‘home screen’ button of some kind will be needed…
  7.  While it would be cute to turn the basic options into a little custom taskbar, I’ll probably keep them as-is unless I can find a prebuilt script/screen to plug in for it to tweak.

It's currently dinnertime, so I doubt I'll get any work done until tomorrow. Exciting!! I'm scared!!

 

(1 edit) (+1)

Day 0: 


Just goofing around after dinner and desperately trying to understand frames (i don't understand frames)

I'm following some helpful tutorials to understand them though... the tutor is very thorough but she also doesn't explain 100% of what she does in her examples, so I only 80% understand. Gotta jump in the deep end though! I successfully implemented custom hbox, vbox and grid screens, which is more than I could do a few hours ago.

Aims for tomorrow:

  • Further understand frames + screens;
  • Try and find a way for my modified 'say' screen to adapt vertically to the size of text within it.
Submitted

This sounds really cool! I like this style of game so I'm looking forward to trying it. The idea of having most of the dialogue from the desktop assistant is great.

(+1)

Aaaah, thank you! To be honest, the narrative structure of the game is in the backseat of my priorities right now-- so I may not have a good story together for the jam, but if I can get a decent enough framework together then I might persist with it after the jam is over. But I'm so flattered you're interested!!

Host

ahhh i love games like this! have you heard of hypnospace outlaw? it's honestly really fun and interesting and reminds me of her story in some of its design.

i think there's a couple tutorials on ren'py forums for point and click stuff but im not sure theyre much more descriptive--and it's honestly really brave of you to list out some features that you think would be cool even if you don't know if you can get them to work. i think this will be fun because you might find some features might work but you have a lot of fun features to work with so i'm sure you'll learn a lot. i'm really interested in seeing what you can learn in the two weeks!

I hadn't heard of it, and it sounds sooooo cool?? Definitely popping that one on the wishlist. I can see the resemblance to Her Story, and it reminds me a little of Kingsway too.

I've found a few references to point and click mechanics on the forums, and I think it's briefly touched on in ren'py's on-board tutorial too. The biggest issue I've found is that even when tutorials provide working code examples, they never say where to put it. I'm sure I'll understand the flow eventually, though.  I figure that if I learn that something i want to do is impossible, then I've still learned something. Thanks so much for your support !!

Submitted

Ooooh, definitely subscribing to this one! Found stories like this are always a blast, and I'm interested to see how you end up doing it in ren'py!
Also I love your dog icon like a lot

Ahhh thank you!! It's gonna be a hot mess hahaha. And thanks-- I just recoloured the dog from Minit, because I love that dog. Your icon is super cute too!!

(+1)

Day 1:

An old back injury flared up today and I cannot even sit down or lie down without pain. No coding today! And I was so keen :*(

Committing to watching tutorials in bed and do some narrative planning. I think i have an idea of how im going to get my files and folders to display appropriately now (a general grid screen for the file explorer view, and individual screens for each specific media type), and its less complicated than i thought it might be!! 

Submitted

Wow what a cool idea!!! I'm very excited to see how your project turns out!! :)  (( Also sorry about the back injury! Take care of yourself! ))

Ahh thank you so much!! It will probably end up very very basic, but I'm happy so many people seem keen for it! And thankyou-- I'm feeling much better today :-)

Submitted

Wow this is cool! I've never played anything like this and I look forward to it. I make games in Twine, but I've looked at Ren'py as the next step up... anyway, hope your back injury feels better and that things go smoothly! 

Ahh, thank you! I hope I don't disappoint, haha. I looked at Ren'py the same way! It's simultaneously easier and WAY more confusing that I thought. I think the biggest issue is that the Ren'py documentation assumes you understand how everything works already. It feels like a big victory when you finally wrangle things into working, though!

(and thankyou hehe, I'm feeling much better. Also, your icon is super rad)

Day 2:

Loaded up with anti-inflammatory meds for my old back, managed to get a little bit done this evening. Had a go at making a "home" screen that would not proceed with dialogue when clicking elsewhere on the screen (unless the 'cont' button in the top corner is pressed, for now. it also serves as a rudimentary 'home' button, although that's not its intended use).


Looks like garbage right now, but working as intended more or less. This is a combination of vbox and hbox screens, with a bunch of imagebuttons that call and hide other screens to simulate the idea of opening folders. I'm not completely sure why the  brown/pink boxes move around like that right now, though. I tied hiding screens to the button press itself but it doesn't seem to make a difference.... Hmm.

MID-POST UPDATE: it's because there were fewer boxes on the bottom row  in the brown screen (2 boxes) than there were in the blue/pink ones(4 boxes)!! why does this change things? No damn clue!! my gut tells me it's something to do with how ren'py automatically spaces/pads buttons, or something... but at least I know now. worst comes to worst, I can make invisible unclickable buttons, I suppose? A problem for tomorrow.

Submitted

I love this concept! I really enjoyed Gone Home and A Normal Lost Phone so they is very up my alley and I look forward to playing the finished project. Sorry to hear about your back, I hope you feel better soon. For the grid spacing you can use nulls to insert a blank space of a certain size, like so : null width 20 height 20.

Aaaah, thank you so much! I'd forgotten about Normal Lost Phone, but it was such an interesting concept. And thank you-- honestly I've been bedbound for a few days now, it's kinda knocked me out of the jam-- but I'm doin' what I can, hehe.

also thank you sooooo much for telling me about nulls! I was honestly puzzling over how to how to wrangle the grid, not half because it's tough to visualise in Ren'py-- this helps heaps! <3

Submitted

Glad I could help! Making non-VN games in Ren'Py is actually kinda my jam, so feel free to reach out if you have questions. Good luck with everything!