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A member registered Jan 10, 2017 · View creator page →

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glad you liked it, thank you for playing!

Thank you so much for playing and commenting! That's a great point about the controls, I might try a 'click to move' mechanic if I make a future game like this one.

Thank you for playing! I will definitely be looking to incorporate a bit more gameplay and challenge in my next jam entry.

Thank you for playing and commenting!

Thank you - I really enjoyed working on it so I might do an update at some point!

Thanks so much for your comment, I'm glad you enjoyed the game!

Yay, I'm so glad! Thank you for playing.

It took me a while to get the hang of the controls but once I did I really enjoyed this! It was satisfying to play, I loved the sound effects, and there's a lovely variety of crops with beautiful art. Well done!

I really like the concept of the game and completing the quests responsibly was a fun challenge that I can see being incorporated into other games well.

Really cool idea and I loved the art, especially the effect of the crops being planted in the soil.

Beautiful art and loved the presentation of the text at the start! Interesting gameplay mechanic too, although I struggled a bit to get the hang of it beyond placing the torches. Well done guys!

Lovely music and art! I enjoyed planting and watering my crops. Didn't manage to get past the first monster, would love to see more instructions on how to do that in a future update.

This is such a fun idea! The mechanics felt really satisfying and I'd love to play a more developed version.

This is a really cool idea and I love the graphics and colour scheme. I had fun trying to keep everything in balance - it was a struggle to maintain the soil quality for me and I like that the educational message is embedded in the game. It might be nice to have a little tutorial as it took me a minute to get the hang of what to do.

I loved this game! The art and music were beautiful, and the story was so engaging with a lovely message. The end was so emotional! I liked being able to click on words to see their definitions and definitely learned from playing the game. Given more time it would've been fun to have more options when it came to tending the garden.

I enjoyed exploring in your game and love the idea of having the moon at the top to show the time changes! The arrows were helpful in getting me to explore the different distinct areas. I also like the informative descriptions of the different items. Would be fun to play a more developed version in the future.

love this interpretation of the theme and the design!

this is such a cool way to use bitsy - love the way the text is revealed!

awww <3 thank you for playing!

This game is so cute and relaxing, I love it!

That's really good to know, thank you!! Such a nice community here.

Thank you!!

Day 2 + 3

So, being indecisive I decided to attempt the game in Unity instead. Spent the last two days watching tutorials and building a simple platformer using free assets which I'll swap for my own at some point. I've managed to create solid platforms and a player that moves left and right and can jump, which is cool! I'm having an issue with the player toppling over when moving fast, so need to troubleshoot that.

Next, planning to create a camera that follows the player.

Getting to grips with Unity is definitely challenging so I'm happy with what I've achieved so far.

Hi everyone!

This is my second time joining My First Game Jam . Last year I made a simple narrative game in Twine -- link to the devlog for that game here.

This year I want to create a simple platform game using Gamemaker. I've had it downloaded for ages and played around a little, but never got anywhere close to a completed game.

I'd like to create a game where your sprite starts out as a grey or white square, then changes color as you pass each checkpoint, becoming rainbow coloured at the end of the game.

I'm not currently planning to add enemies/shooting/pickups, I just want it to be a very simple running and jumping kind of game. If I feel like I have time, I might add extra mechanics or some kind of story, but I want to make sure I'm realistic about what I can achieve in a short time.

I'm planning to follow this series of YouTube tutorials:

Looking forward to reading other devlogs and exchanging feedback!

I really enjoyed playing through this! The different rooms were a nice touch and I like how it gradually got more and more claustrophobic.

The sound works really well in this - good job.

Thank you!! I definitely want to keep this going - I'm thinking of separating it into chapters to be played one at a time.

Thanks for your comment, much appreciated!!

I'm so glad you enjoyed and explored a few different paths!! Thanks for playing :D

This is a really fun concept and I love the look and style. It would be really cool if there were more areas to explore/different characters to unlock.

This was surprisingly fun and satisfying, and I started to get really competitive with the other fish! I like the simple art style and I'd definitely play again if there were more levels.

I had a lot of fun playing this, it felt really immersive and I liked that I had to keep an eye on my thirst level and make tough decisions. I liked the simplicity of the three locations, and the unexpected visitors to the dusty path. Would definitely play this again.

This is really fun, I found the level with the spikes pretty hard! It's simple but it works well and kept my attention :)

I really like the chill vibe of this game, and I enjoyed all the little chemistry jokes. The dialogue was great, and I felt pretty bad about being a lonely little molecule!!

I love the style of this, and I really enjoyed exploring. Highlighting the items with text was a nice touch, and I'd love to have a wider area to explore.

Fun little game, and I liked that I got to choose my captain name/face at the start! Love the animation when I hit the enemies.

Wow, I really enjoyed this game! It's simple, but the text kept me engaged and the music worked really well. I felt real disappointment when the well was empty, and relief when it rained!