Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+4)

Well -- I actually just finished a book with a major misleading plot point (the proposed love interest turns out to be a traitor and animal abuser *insert Britta meme here*), so I can tell you exactly how that made me feel. 

I was nearly screaming. I cursed the author's name and jumped in my bed - causing quite a bit of concern to my cat. When I calmed down, I propped up my pillows and kept reading until the book was finished.

The twist did its job: it displeased me, but it kept me hooked.

Misleading the reader is a tool; I believe there is no 'good' or 'bad' metric to its use, only effective and ineffective. I thought it was effective enough when I played The Remainder, but when a hook induces a reader to read more yet there is no more to read, the reader's only options are to scream in the comments or to wait quietly for the next part. I believe while some readers may have quit early on, they may very well return when the story is complete and the mysteries are available to unveil.  Of course it makes it difficult for a dev episodic releases, but it takes patience on both sides, I think.


I personally am waiting for more Remainder to be done before jumping back into the eel whirlpool. :^) I loved getting one of the very first looks at the game, and look forward to how it shapes up in the future!

Thanks for sharing, I had a suspicion many people are waiting for the whole story as well, but part of my de:finition of a good story is one that doesn't quite satisfy the reader 100%. Maybe 99%, but not 100%. :p