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Really love the style and atmosphere of this game, unfortunately could not get very far. I understand your rationale behind not implementing a save feature, still wish I could've seen more of it.

Yes, that is a sore point and a polarizing issue... I am definitely developing a better system for my new game.
Also, I am thinking about implementing a kind of "slightly easier mode" in the next release (1.1.5), thus allowing casual-ish players to see more of my game - as you say.
I am a casual player myself, after all! :D

Apart from that, thanks a lot for the precious feedback.
And keep an eye on the next release! ;)

Just letting you know that the new version with "casual mode" is here: an easier gameplay, designed to reduce frustration and allow casual players to delve into the disquieting secrets of Lockwood.

Hope you'll enjoy it! :)

Hi tysm! I was actually playing it when the update came out and got to 1 of the endings on normal mode. Did not disappoint, I thought the lockpicking mechanic was v fun, and the overall combat felt satisfying and well-balanced. Looking forward to playing more to try to find more endings!

Quick aside, the way the long grass (wheat?) fields look while moving diagonally makes a nasty sort of flashing effect on my screen, but that might be my screen. or my eyes

Tall grass is an eyesore: I don't think it's just your screen, since you're not the first person to complain.
Maybe I should do something about that, even if I'm not sure what... I'll think about it.
(Just to get it straight: tall grass was meant to be hypnotic and befuddle the player while traversing it, but the final effect is probably disturbing!)

By the way, I'm very glad to know that you got back to my game and also achieved the first ending!
To be honest, I don't think the game is really hardcore: the learning curve is a bit steep in the beginning, which may end up causing frustration; but if one is patient and motivated enough, everything get manageable very quickly.
Congrats! :)