For what it ultimately a classic and simple game mechanic, this game is really nice! The music is very charming and adds some wonderful ambiance to the setting. Though, I suppose it’s a simple effect, I really liked how the character moved. He was very fluid! I was also really impressed this game even came with a day/night cycle that fit in, mostly, very very well! Nice power-ups and a solid challenge curve, in my humble opinion.
There were a couple things I noticed…
With the day/night cycle, though very nicely done, once full-on night hit, it was very difficult to see. It wasn’t a huge deal given the leaves had a nice outline and the night time didn’t last that long, but it did get to me a little bit.
Not sure if this was intentional or if it’s a bug, but, there were times that leaves falling near the left side of the screen would actually fall into the shed, and automatically count to my score. Now… I shouldn’t look a gift point in the shed, but just figured I’d mention it.
I didn’t really notice any change in speed with the speed power-up, to be honest. Perhaps if the power-up granted more speed for less time? Not sure. I knew when I picked up speed, but the change was so slight, I never noticed if the power-up was permanent or temporary.
Lastly, when the screen comes up saying I progressed to the next level, the “Level #” at the bottom-center of the screen doesn’t immediately change. I think it only changed after another message took it’s place (like when breaking a streak, or getting hit by an acorn).
Other than those little issues, which were really mild, this game is great and very well put together!! Excellent work!!