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(1 edit)

Hi, thanks for playing! Sorry about the bugs you ran into. Do you mind sharing what browser you're using for the game? We haven't been able to replicate this on our end so we're wondering if this might be a problem with Godot (the engine we used) and a specific browser. 

oh i am using godot too.. well i use librewolf... yeah it isnt so known but its a good one because of full open source... well i could try it on firefox

or send you the debug of the game in browser if it helps

(+1)

ok, i discovered that the mage shouldnt be spinning so far from the orb... when i play in librewolf the mage does some big spins around the screen then touch the bottom and the level restarts.. but in firefox the magician just spins around the orb and doesnt go far away... and then i reach next level... yeah it seems like a browser problem

Thanks for looking into it for me. That's a weird bug! The behavior you're describing sounds similar to a bug we ran into when refactoring that we solved by switching from using the portal's transform.position to using it's global_position instead. I'm wondering if somehow Godot on Librewolf isn't handling global_position correctly. I'm not at all familiar with the engine internals so I couldn't tell you. 

Anyway, thanks again. Excited to check out Forespend when I have some free time.