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(1 edit)

Hi, thanks for playing! Sorry about the bugs you ran into. Do you mind sharing what browser you're using for the game? We haven't been able to replicate this on our end so we're wondering if this might be a problem with Godot (the engine we used) and a specific browser. 

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Thanks for looking into it for me. That's a weird bug! The behavior you're describing sounds similar to a bug we ran into when refactoring that we solved by switching from using the portal's transform.position to using it's global_position instead. I'm wondering if somehow Godot on Librewolf isn't handling global_position correctly. I'm not at all familiar with the engine internals so I couldn't tell you. 

Anyway, thanks again. Excited to check out Forespend when I have some free time.