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(1 edit)

This is really great stuff and a lot of fun. It had a little bit of a learning curve at first with how the equipment affected things, but the tool tips explained things well enough to be able to figure it out.

I liked the fact that monsters would attack each other and that they received damage on spikes. Not so much that they could pick up gold because it made gold feel a little scarce.

That didn't make it too difficult because of the abundant chests and random encounter power ups. It did make the shop a little underwhelming because I rarely had enough gold to buy anything and it was a bit of a tease.

It reminded me slightly of another game that was a bit more challenging but had some similarities, Duntris...and you created that, too :)

I liked the difficulty level of this one...it felt more casual and didn't have to grind at all.


Beat the Pike!

Again, great stuff :)

Sweet! Good to hear that it's enjoyable and that the difficulty curve is pretty decent. I'm pretty sure you're the first person other than me to beat it. I did indeed try to make it pretty easily approachable difficulty wise. Balanced the difficulty so that I'd be able to beat at least half of the runs. Really hard to evaluate how it reflects to first timers (especially as I've had pretty much non-existent testers with this one) but seems like it's getting there.

The gold that enemies pick up is added to the amount they drop on death. And the the gold amounts is a difficult thing to balance. I tried to make it so that you'd maybe be able to purchase an item every few floors or so. And of course more if you are powerful enough to stay and clear the floors. Which in the other hand makes you even more powerful and it spirals completely out of control. 😅

Thanks for playing and the feedback! ❤️