1. i believe going back to earlier depths should stay the way it is. because it motivates to explore the entire level and kill all monsters so that u can go back whenever u want
2. waiting is definitily powerful
2.1. tie spell rejuvenation to monster-killing is a bad idea. it makes certain builds impossible (sneak around monsters build)
2.2. if spells are consumables, then it's impossible to be a mage.
2.3. spawning monsters when too much time passes might be a good idea (however, do that only for time u pass with z, not the normal turns)
3. different missions might be a good idea (this would change the entire game). however i believe each mission could still have more than 1 depth
something like, when u finish a mission, u go back to the village/city. there, u can choose a mission (they would have different rewards and difficulties
perhaps add a shop at the village?
4. i'm pretty sure protection is bugged
i had 3 skeletons. if i cast protection once in each of them, they will definitely have different amounts of shield
when a skeleton (or me) had received a little amount of shield, i would cast it again on them. sometimes it would stay the same, sometimes it would increase
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I made several posts yesterday.
u replied most of them. except 1
this 1 is the most important to me
it's in the wall tiles topic i think
i requested u upload the latest playable version (and keep the old one as well so that people can choose which one they want). and i know the animations are not ready, but i prefer having graphics and no animations than no graphics at all