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(+1)

I'm in awe  Paul!  Lovely visuals, and you !!!! made a whole physics engine. I think this is seriously pushing the limits. And so many smart design decisions, like the timer! Thank you!!!

Btw I'd love to see a tutorial for old-school physics engines like this. Arkanoid clones have started using box2D or whatever Unity has, and it's a big step back. These collissions are predictable enough to be enjoyable.

Anyway, I wrote too much. Love love love this entry, and thank you for hosting <3333

(+1)

Wow, thank you so much for the kind words Christina! 😊

Alas, I cannot take much credit for the physics code - that was based on a great example by PC101.
(Coming up with that math from scratch would've melted my brain I think! 😅)

I agree - sometimes somethings get lost when libraries get too advanced - it's good to appreciate how things work, than "black-box" it all.
Good idea for a tutorial though - 2Darraydid a  pretty great attempt at this a while ago that I don't think I would dare attempt it! 👨‍🏫

You are most welcome - thank you again and congrats again on yours & Zep's awesome entry ❤