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A nice creative take on the 'one room' concept. The rotate feature felt fitting for the theme. A highlight for me were the separate personalities for the characters and their interactions with the player,  ["Darling, snap out of it. we can't use it"] they help immerse you in the world. It didn't take me too long to figure out what i needed to do however the fading green arrows weren't to obvious forefront.

Thank you a lot! Yes, we definitetly have to work on how to let the player know clearly what he can interact with and what are his possibilities , it's a recurring problem for our players. We already have some fixes in mind for a number of issues and we're absolutely going to learn from that experience for our future projects!