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This example i made with another 3rd party Hex grid app and also paint.net, i wasn't about to set it to single or just double digits. In your map generator, you could make an option to have the number show top or center or bottom of a hex.

Maybe also have font color for Hex number and size as options too, bigger font number might make it more readable.

And the user could turn off (if its possible) the little 1-6 table denoting POI locations to make it easier to read hex numbers. As they could easily export a version of the map with out hex/numbers and have the 1-6 legend table denoting the POI so the map is not obscured in anyway. The hex version could be for movement only. 

I hope the example helps.

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Thanks! So the idea is to use colour to separate numbers from the rest of the map, right? It probably won't help with multicoloured maps, but then a user just needs to switch to a different style. I'll try implementing it.

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How did it go? 

I didn't have a chance to test the idea yet since I'm working on Village Generator (and some other projects) at this moment.

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Okay fair enough. Perhaps this idea could be implemented on those other projects down the road too, as an option. Would be useful if someone wants a D&D session that involves exploring or moving through a city or village etc.