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MDQP:

As in the past I wrote databases and further wrote a complete RPGMaker, I can see how the computer could do this automatically. You of course for every "event" would need to give a description to, understanding later the program will create this "programmer's" room for both use of the builder and the player.

Back in RPG 95 I had the idea of the player being the builder. That is they were given certain "god-like" items in their inventory and could create structures as well as NPCs and critters.

It would definitely be an interesting experiment to let the computer auto-generate these rooms:

1. Items, Key Items, Weapons, Armor, Spells, Treasures.

2. Flags, adjusted according to gameplay.

3. Warp, warp to any point where a warp was created in the game.

4. Clock, as you have morning,evening, and night, and lunar positions.

Each of these rooms would have an initial description telling what they are and rooms 1 - 3 would have a description attached to every button.

It could also be done perhaps that the player could "grab" a box or button from any room and move it into a 5th empty room and build their own custom set of buttons and control panel.

It would be an interesting challenge to write. I can definitely see it being done.

To your credit to date I have not had to cheat at all. I am a little disappointed that some quests can become RED meaning you failed them and can never have a chance to recover them. Specifically, "Spilled milk."

I like that you can choose when to go to the next chapter. I'm currently on chapter 2 at 12-hours in gameplay and won't go to the next chapter until I have exhausted all the quests.

Another thing I could add would be to have the ability to redo any quest even if completed. Naturally at a penalty, you receive half the amount of coins and instead of a specific mission it would be a generic one with little story.

A good example of this would be, "Experienced Escort."

Once you have done this mission you can do it again as many times as you like but only earn half the amount of money - and there will always be combat to earn that money just to make it difficult for the player.

The ability to redo missions would definitely help the players who may be "running out" of missions to do or run into the dreaded RED where the mission is failed and can never be resolved.

I can certainly say you are a better programmer than me, if you can automate a significant portion of that process. A lot of the stuff I have there doesn't follow a precise scheme, and it's customized to fit my needs to test this or that, and the things which are more "generic" (like, testing the layered images, changing stats/gold, and so on) are easy enough to add to the travel sphere that I never even considered automating adding new interactions to the room.

Most of the quests which can fail are tied to chapter 1, because I'd like to have some different consequences play out depending on the outcome or if you ignored them. There are a few more quests you can fail, but generally you have tools at your disposal to avoid that situation (some can take you by surprise, but that's what saving is for ;p).

Yeah, I didn't want to spring a new chapter on players, especially since a very limited amount of quests can fail if you don't tackle them before the chapter ends. This way they can take their time and look around, if they want to.

The idea of repeatable quests might be something to look into. Since I have the jobs around the city, I feel like having yet another way to make money would take away from their role, though (which is already a bit marginal).

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I just stumbled across your RPG Maker, I would love to have a copy of it! I am sort of collecting "Makers", I found it here:
https://web.archive.org/web/20021001164202/http://members.fortunecity.com/dw817/...

I would also love the collection of worlds here if you have them!

https://web.archive.org/web/20021001163723/http://members.fortunecity.com/dw817/...

But the download was not archived :-(

Hi, Krum. Thank you for your interest in my lifetime project ! Please create an account and write me HERE - and we can discuss getting all the elements of it to you.
https://www.writerscafe.org/mail/new/539658/

Done, you should have the mail.