Thanks ... looking forward to it then. And yes, I will be more than happy to monkey test your new game, make sure it works alright. :)
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Rats. Another problem. I'm on floor 211 of 240. I press "F" to Find monsters and all it does is make a clicking noise without entering combat. Shutting it down to see if that helps. Current potions cost 15, I'll see if it goes back to two when I bring it back up.
Yep, potions went down to 2 coins, and they still recover like level 3. Let's see if I can enter combat.
Nope ! I press "F" the game will go no further. Stuck on floor 211 and it will not enter combat. I have 19 chests and can't open any of them either. Will have to wait for the next update to this game to fix these bugs I guess.
Found another curiosity. I had upgraded the potions, they cost me 10 I think. I shut down the game, bring it back up, then they suddenly cost only 2, the initial cost, but continue to heal at the upgraded level.
If you're not doing so, I would save:
Weapon Equipped, Armor Equipped, Potions, Coins, Level of dungeon, Hits/Maxhits, Level of player, Attack value, Defense, Stamina, XP (currently it says I have zero XP despite being a high level player), Number of chests not opened, Weapon scraps, Armor scraps, Level of the Pit, Level of upgrade for each of Potions, Search, and Pit.
I think that's it.
You did add to the story a bit. There are two initial levels that have a story when you start the game from the beginning - after that, not.
You might take a look at LUFIA for the Super Nintendo. They had you go on adventures and missions through dungeon battles with bosses all throughout the entire game till it was played to conclusion.
If I can send you the SAVE file, you may be able to determine it from there ... or did you want me to record the screen ?
All I'm doing is grinding in the dungeon for a-while till my healing potions run out. I go back, buy some more, finally hit the boss. Beat him. Go to the Chest Room, try to open a chest - and it doesn't work.
If you'll let me know where the save file is, I'll send that to you.
Problem - in player's favor. From the 2-chests, I opened one and it said, "You already have a saber. No worries. Here's 5 coins." I exited the Chest room and returned and it acted like I didn't open any at all, showing 2-chests again.
Additionally, in the Pit, you have no option to upgrade a Scimitar (and likely other weapons), only Knife, Dagger, and Rapier. Suggest you have option to upgrade all possible weapon types at cost of additional materials needed for conversion. Oh wait, I see ! You have to earn them through upgrades. Ok, so this part is fine.
You might list them anyways and say that these cannot be selected until you have paid to upgrade the Pit.
Augh, it's doing it again. I have 3-chests now from the last boss battle. Enter chest room. hit "O" acts like no key was hit. No sound, no gift, and no removal of chest.
Went back in dungeon. Came back, tried Chest Room. Now it says I have none chests to open despite showing 3.
Is there a way I can send you my save file so you can debug it from there, Victor ?
Starting a fresh tab and new game. I died in the first boss battle. That's fine but when it returned back to the main menu, the boss music continued as well as the main (both playing simultaneously).
I shut down the EXE and reran it. Won against the boss this time. Got a chest. Opens in the chest room (likely prior error is fixed since this happens !). Got a sabre. Going to try and play this to conclusion to see if there are any more bugs - but I think you got 'em ! :D
If you think the chest is working right now, could you please post the current update ?
The name of the folder I have the game is: "Yet Another RPG Game Windows"
Please include a version # with files so updates can be kept track of.
Well now you too. I've got 6-chests in the Chest Room and none will open with the "O" key in the latest version of your commercial game, "Yet Another RPG Game Windows." Really want to hit the big ending to your game.
Might also add PgUp and PgDn to increase or decrease volume of music. I've got that set in my code as well.
Hmm ... I know ultimately I wound up coding Flash with heavy code and very little images or artefacts. Even then it was quite slow.
Unity appears to be a mess of cameras and little to no actionscript, which might be where I could shine.
No I'm good. I'm also using "Window Watcher" to zoom your screen to full. Didn't know it saves. Let me see ... Yep.
Trying to open my one remaining chest. Not getting anything at all, Press "O" no sound effect, but at least it doesn't take it away now.
Suggest when you post you use a version number. When I write games apps or lengthy notes, I usually include the date it was updated or written as part of the filename or information and that is the "version" to keep track of.
You can use v0.01, etc. if you like. I use dates though.
Okay, suggest a message appear in the game WHEN your game is saved so the player knows. Especially would be nice, player gains level, message appears, "Your game has been saved," especially if the game is only saved here.
In The Pit, suggest you display current weapon and armor so the player can see what they need or don't need to upgrade.
When purchasing a weapon or armor, it is standard, at least with Dragon Warrior to get some money back for the "trade-in" purchase of your inferior weapon or armor. If this is already happening, add text to display. "The merchant gave you ___ coins for your ___ and replaced it with the newly purchased ___."
Option to convert scraps to coins for desperate player who needs REST at Inn.
You are mentioning you are doubling the purchase price of the Inn each time ? That can get expensive rather quickly. Suggest it is like Final Fantasy Legend 1 where player is charged according to how many hits and stamina they need to recover. This will naturally be more expensive as the player needs more recovery in higher levels.
Cost of potions is fine. Suggest new type High Potion.
There is no magic, in my S2, I had Runestones of Fire, Ice, Bolt. Creatures were strong and weak against them based on their element type. In projected S3 there is also Mystic which is strong against all types, but harder to acquire.
There is precious little story after you solve the initial quest. Suggest new story for each "boss" in dungeon. It's just text but adds to the game and encourages the player to explore the dungeon further.
Suggest Inventory and Stats be combined to one page. Possibly call it Stats or Condition.
Projected in the future, it would be nice to have found companions join in combat - and to have more than one critter attack at a time, especially bosses.
Purchased. Thanks. Is there a way to go full-screen with it, to make the text larger ?
Also, think I found a bug. When you defeat a critter, a menu appears.
XP gain: 3
[ Floor 37 of 60]
[F] Find monsters
If you press "A" from here, you get even more experience and coins. You can tell this happens because the display changes and you hear the key click sound you do for attacking.
Also, is there a way to save your game so you can quit and later return to it ?
Another problem. I had 3 chests. I Hit "O" to "Open Chest" and it buzzed and said, "You have none chests to open." yet it took a chest away nonetheless. No fair !
You can purchase Grass Armor and they will take away your Gold armor. Suggest that a check is made to ensure you are not purchasing an inferior weapon or armor.
The next time I got more chests, I click "O" to "Open Chest" and no sound or message appears, it just takes one of the chests away.
Have to ask. Did you build and compile this in RPG Maker ? And if so, which version ?