Good but the game has a huge footprint when playing. Eats up 7.5 gigabytes of RAM according to Task Manager. What are you doing with all that memory ?
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Well you are one talented, artist. Write me please if you have more 1-bit images to purchase.
I'm looking especially for monsters (which I have some now but would like more), players, like fighters, wizards, clerics, thieves, and the like.
Map tiles like grass, forest, swamp, cities, towns, castles, dungeons, etc.
And even combat backgrounds say 4x1 strips like they have in Final Fantasy 1 for the original 8-bit NES. Grass, forest, swamp, in cities, in castles, in dungeons, etc.
Also items such as weapons, armor, potions, talismans, etc.
Here now I thought there were only 16 of these. For those interested you get a nice 30 of them, 3 are great looking bosses. Purchased. I will let you when I use them. Have in mind a good 1-bit dungeon crawler.
Do you have any player sprites also 32x32 and/or more resources that you have done strictly 1-bit ?
Hey ! Just wanted to say GREAT JOB on your game, CP ! I'm playing it now, very impressive.
For research you might investigate "thewoods.bas" for Q-Basic. Quite similar but not as complex as yours.
It's a fair idea. I think most people who are using Pico-8 are there just to play the games. Perhaps $5 for a version that has SPLORE only, no option to edit view source, tiles, mapper, SFX, or music. No editor at all actually.
Thanks ... and while you may have looked at it, if you haven't take a look at Plants Vs Zombies. I think they are the ones that started this sideview Tower Defense thing. You might get some good ideas from there. Best wishes ! I want to see this game progress !
Got to the last level and I got the bonus last girl - Belisama. However she does not appear in the selection. Might be a bug. Also Lisa's bow is rather loud when compared with the rest of the sound effects. Suggest lowering volume of it or changing sound entirely.
Also on the last level A9, it does not end after you have defeated all the enemies despite showing the VICTORY! text. Is the game won ?
Well alright, Christopher, but all I can say is WOW ! This is the most amazing Pico-8 program I have ever seen. Yes I like games, but I also like the depths of data too, deep thinking, chess, and the like. Calculators make the best toys. This to me is absolutely EPIC and is now my #1 favorite Pico-8 cart of all time.
As in the past I wrote databases and further wrote a complete RPGMaker, I can see how the computer could do this automatically. You of course for every "event" would need to give a description to, understanding later the program will create this "programmer's" room for both use of the builder and the player.
Back in RPG 95 I had the idea of the player being the builder. That is they were given certain "god-like" items in their inventory and could create structures as well as NPCs and critters.
It would definitely be an interesting experiment to let the computer auto-generate these rooms:
1. Items, Key Items, Weapons, Armor, Spells, Treasures.
2. Flags, adjusted according to gameplay.
3. Warp, warp to any point where a warp was created in the game.
4. Clock, as you have morning,evening, and night, and lunar positions.
Each of these rooms would have an initial description telling what they are and rooms 1 - 3 would have a description attached to every button.
It could also be done perhaps that the player could "grab" a box or button from any room and move it into a 5th empty room and build their own custom set of buttons and control panel.
It would be an interesting challenge to write. I can definitely see it being done.
To your credit to date I have not had to cheat at all. I am a little disappointed that some quests can become RED meaning you failed them and can never have a chance to recover them. Specifically, "Spilled milk."
I like that you can choose when to go to the next chapter. I'm currently on chapter 2 at 12-hours in gameplay and won't go to the next chapter until I have exhausted all the quests.
Another thing I could add would be to have the ability to redo any quest even if completed. Naturally at a penalty, you receive half the amount of coins and instead of a specific mission it would be a generic one with little story.
A good example of this would be, "Experienced Escort."
Once you have done this mission you can do it again as many times as you like but only earn half the amount of money - and there will always be combat to earn that money just to make it difficult for the player.
The ability to redo missions would definitely help the players who may be "running out" of missions to do or run into the dreaded RED where the mission is failed and can never be resolved.
Sorry about that. :) Yep, I'm seeing MDQP in the underlined (red) as it's a link; looks just like a G with the line as you cannot see the descender with the line in the way. I see now in the address bar it is a "Q."
I did want to ask, on the Travel Sphere, did you write this or was it somehow generated automatically from the RPG Maker ?
The detail in here is staggering and if it was manually made I am very impressed.
The game, "EraHunter" has this also but when you choose a region it asks you YES/NO questions as to what you have done prior to entering that time zone.
"Has ... found ... yet ?"
"Has ... helped ... yet ?"
Also may I suggest you add something that EraHunter did not have ? These are two more rooms, Key Items, and Regular Items. Where they can be added and subtracted.
Your world is HUGE. I see now by walking to the RIGHT you enter the TELEPORT area. To make that easier it could be:
So when the player first appears it might be:
[L1] [--] [L2] [--] [PL] [--] [R1] [--] [R2]
Where the L1, L2 appear as left facing arrows and the R1, R2 appear as right facing arrows, the [--] is just a blank tile for separation, and PL is the position the player appears at.
And if the player does touch L1, L2, R1, or R2 then it will also tell the player what room that will go to, YES/NO, if yes is chosen then they warp to that room. That room ALSO puts the player back at the bottom center with a new set of L1, L2, R1, R2.Entry: Warp room
Left , KEY ITEMS
LEFT , NORMAL ITEMS
Right , SPELLS
Right , STORY
You can certainly keep it as is but this means the player must move the full-length of the screen to go from one page to the next. Also consider changing the floor and wall color/design so the player becomes familiar with which room they are in.
Ah ! That was it. I brought up my settings and found:
- Show content marked as adult in search & browse
I checkmarked it, clicked SAVE, then did a search for "Caliross" again.
This time it came up.
So, yeah from other sites you are going to have to tell your users to:
1. Create an account on itch.io.
2. Click on the far upper right triangle that is to the right of their avatar and alias.
3. Select Settings.
4. Scroll to find, "Show content marked as adult in search & browse."
5. Checkmark that.
6. Select SAVE.
7. Then if they search for it, it will come up.
=IF= you want to use the search feature of itch.io, that is.
If you just want to give them your URL direct:
It will then bring up a prompt asking if you are 18 or older. Saying yes your link will come straight up, no need for creating an account, settings, or checkmark.
As a writer in Writer's Cafe, I have a little over 53,000 readers. But for the book chapters marked ADULT, I barely have 20-readers to each of those. So, yes, tagging your work as adult will definitely decrease the number of people who can access it or search for it in itch.io.
What you might do is compromise. Upload a safe-for-work and incredibly limited demo of your game, "Caliross" and do not mark it as adult so anyone can find it. Have in the game (when the demo is won) a link to the "final" version of it also asking at the end of the game demo if they are 18 or over.
I did this in some of my book chapters. I would post 2-chapters consecutively with the same chapter number and one would be safe-for-work and the other would not be, and my readers could choose which one to read.
Yes, MDGP. I mean exactly that. If you go to "http://itch.io" and type out "caliross" in the search you get back:
No results found
If you type instead in the search, "adult" you get back a bunch of games that have nothing to do with "adult" games.
I have previously played and won another erotic RPG (as far as I could as the game is incomplete), "EraHunter."
I was playing "Under Control" which was nice but the difficulty in combat skyrocketed right near the end and even with the whole continent open, it does not seem like I will be able to fight the monsters on the final level in any capacity.
I started playing, "Lust Doll." a bit last night. It is a post-apocalyptic game with very high level of detail to define your character and the most basic of icons for navigation. Deep text and character development. Almost too much porn though. EraHunter and yours so far are the best I have found.
There is Goblin Layer which I have not yet looked at.
Your game also reminds me a bit of "Azure Dreams" for the PS1, a game that promises adventure as well as romance with a few women to choose from.
1. The girl that says she hates you all the time and is very wealthy.
2. A girl that is very sick, homebound, and can barely walk.
3. Your childhood sweetheart.
4. The woman running the items shop. Brash but friendly.
5. The woman running the fortune telling shop. Mysterious and sexy.
Likely there are others.
Having played your game though now for 10-hours now I thought I would track down where it originally came from. And I did. "itch.io"
I previously found your game on the site, "http://fap-nation.com" and it hosts a great number of other porn games. The keyword I used to find yours was "RPGM" which of course means RPG Maker, my favorite type of game style to play in any capacity, porn, humor, horror, and adventure.
Superb work. The exploration in this game is HUGE. And the porn, if I can loosely use that word, is very subtle if you so choose. A grand adventure. Nicely written - all of it.
I would like to add that if you search for, "Caliross" directly in itch.io search, nothing comes up. Could be a keyword missing.
Played and won. Found 3 diamonds. Did not solve the skull.
For awhile there I thought I had to use the flashlight to shine on every empty square in the house for an invisible object. Did not know it was merely a weapon. Might be an idea for future game to have an invisible object that can only be seen with the flashlight.
"You have escaped the spooky house."
Here is $2 for you. Very enjoyable. Please keep me posted to any future games you write.
The world runs on money. IMHO the $15 I spent on Pico-8 is the best and finest investment I ever made to date. For one thing this includes updates for LIFE. And there have been many updates - he could've charged $15 for every update but didn't.
Still, an idea for a demo version might be the following:
Running the demo enters Splore only, main editor and immediate mode are not included. Full access to all games through Splore. Once game comes up all keys are disabled except START. But this still lets you see every demo and what is possible to code with it.
No .p8 files are saved anywhere on the HD, running is internal only. Must have internet connection to run Pico-8 demo engine.
Menu in engine always points to Lexaloffle for purchase when guest has seen enough and ready to buy it.
Hi, wanted to know if you had done anymore work to this. While this runs some of the Pico-8 library on my RG-350, it runs none of the carts I wrote. Why ? I use FLIP() and fixed loops, not _Update() or _Draw().
Currently I donated $2 as this is the amount you suggested and if you can get your Taco to run this code listed as well as the command CSTORE() which run fine in Pico-8, I sure would appreciate it and I will donate an additional $40 in support of your work.
$20 for getting FLIP() to work.
And an additional $20 for getting CSTORE() and MEMCPY() to work (it must be both) so I can load/save the sprite set at 8192-bytes which I normally use for extended saved data.
for i=0,127 do
for j=0,127 do
CSTORE() that comes with Pico-8 is not recognized as a command in your emulator. This command is vital when it comes to saving off external files. Without it you are limited to accessing only 256-bytes of remote memory per program. A serious limitation.
So even more than getting the code above to work is CSTORE().
Also Pico-8 is now at version 0.2.2c so there is a lot of catching up for you to do if you so choose !
Hope to hear from you soon ...
Yes, the mouse only registers 1/4 of the pixel size, in the top-left-hand corner of it. If you click in the middle or beyond that pixel, it plots the incorrect next one.
As for hanging on an infinite loop. I had this problem in S2 years ago. Simply check to see if a loop is iterated 1000 times or more. If so, exit out saying "Infinite Loop Detected."
Also as it is 4BOD a good name would be "Forbode." And yes it is rather forboding to code in.
Great game, still playing it. May I suggest you have a ZOOM lens ? Like [F4] to go full-screen or something. The default "full-screen" provided by your game doesn't change the graphics on my Win8.1 PC at all.
Other than that, sterling effort, all original graphics, music, and design ! You have all the makings of a professional gamewriter and you should definitely pursue it as a career ! :D
Hi Steven. The only thing you may be having trouble with is changing font. Press (Z) to bring up the letters. Now, hold in the (X) until two arrows appear on the left and right of the frame. While holding (X) press LEFT or RIGHT to select a new font. Your "Z" is one page to the right.
Thanks for your interest !
Pretty good. Most animation of sprites includes at least 2-steps. This boy just sort of floated around. The idea of 2-different guns was a good one though, played to completion. Earned me a jar of jam. Hopefully that will mean something later ...