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This is an excellent arcade design right here. The pull between aiming your shot and placing where to teleport clash against each other in the right way that makes it tough to pick up, but fun to stick with and master. It took me a couple rounds but I was able to beat two cycles of the boss. There are only a few enemies but their strengths play well with each other, the shielding enemies and mines force you to teleport frequently and carefully.

I appreciate the ability to toggle the Game Boy pixelation at the press of a button, the visuals are overall very nice and readable. Definitely a lot of potential in the concept here, a roguelike version of this game with upgrades, dungeon rooms, obstacles, and more bosses would be a hit. Kind of like Monolith, but with the restricted aim controls and a world design built around teleporting. Really well done.

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Thank you for your detailed feedback :). I do hope to come back to this at some point and I'll definitely keep this in mind