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Wow thanks for playing conqueror mode! 60 retries is not bad, a few of my friends were around there too.

There's definitely a lot going on for each attack. The attacks are entirely deterministic (no randomness, same attack patterns each time), but they're definitely really complicated. I'm glad you liked the rhythm of the final phase's super attack, that was definitely fun to script.

Ooh so the keyboard layout actually has a few options. You can actually use "zxc" and it works fine! If you scroll down on the main page, it should show all the controls and alternates. That said, I highly recommend using a controller for the game (it's really impressive you beat it with keyboard!).

The bug where long boss attacks continue after you win is definitely known, but I got kinda lazy towards the end and decided to say screw it and leave it in haha.

Thanks for the feedback on the audio, that's something I've kind of been wrestling with for a while. I'm not very good at balancing sound effects and music all together, so everything I make inevitably contains a mish mash of very crowded noise.

As for the attack patterns: I hear you on them feeling a little unpredictable. The attacks are all technically deterministic (the same attacks are used in the same order on each attempt) to make it a little easier to learn the patterns, but I can see how it would be confusing. 

In general, I try to make the attacks have a clear pattern that's at least consistent between attempts, but I need to acknowledge that as the developer, things that are clear to me are totally new to my players! So I definitely hear you with respect to some of the patterns feeling random.

One thing I need to get better at in general is tuning difficulty. I think the original jam version (Standard Mode) was perfect in terms of difficulty, but Conqueror may be a little overkill.

Ah I didn't consider the laser being red and being confusing with the red warning indicators, sorry about that! I should have used cyan or orange for the lasers.


Thanks again for playing and for all the feedback!

You can absolutely remix the last song! Send me a link if you do!

NGL i think that the final boss switching away from the pattern, randomly blitzing the player and reacting to their movements helps with the pacing, feeling like a true high speed, high stakes duel, and while I will admit it was a little annoying how many times the boss got back up, my brain just went "OMG CHARACTER DEVELOPMENT MOMENT" every time they got back up