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(+1)

i did not have a controller available and it looks like there was no way of remapping movement to keyboard, so i was fucked.

But it looks cool (gives me MegaMan X feels) and the music is also pretty cool.

Ah sorry for not considering Keyboard players, I've added a lot of multi input functionality to the game now so I hope you can give it a try. Thank you for bringing this to my attention.

yes works great now

3 points i noticed:

- the controles feel a little spongy (not sure what the right word is here) like it's all dragging behind a little bit (felt a little better when shrunk)

- some of the tiles at the lower parts of the starting region look like they are walkable even though they are not

- i was a little confused what ui element was showing what, for example when i could do the special or not or if my life was full or empty or if it hp at all, if i would actually pay close attention to it i am sure i would see it, but it would be nice if it would be more obvious somehow without paying attention :)

still love the music and sprite animations

i think i got to the end (the last save point that did not activate) and there was only one platform i could not reach, because after everything was dead and i goofed around i could not do the special move anymore to get there.

keep at it!