Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

That's unfortunate, can you tell me what platform you're playing on? At the moment I only have a Windows build but I'll have MacOS and Linux builds up after the voting period

(1 edit)

I'm on Windows and it was still doing it.

Hmm...could you tell me any more about the situation? So none of the 3D elements are loading but menus and the health bar and collectible counter appear? Are you playing windowed or fullscreen? Within the Itchio app or downloaded direct? What controller are you using if any? And just to confirm, you're on Windows 10?

Thank you for bearing with my on the issue, it's my first time compiling a game but if I can figure out the root cause of the issue and fix it I'll try to have a patch out as soon as voting ends.

Yeah! And I don't think the Pause menu is even showing up if there is one, and this error constantly pops up in the Console:

ERROR: instance_set_transform: Condition "Math::is_nan(v.x)" is true.

   At: servers/visual/visual_server_scene.cpp:723


I'm playing in windowed mode with the downloaded thing from Itch.io, I have several other controllers plugged in,  And I'm on Windows 10. If you need to know all of that.

Thank you so much for supplying all of that information! That helps narrow it down a lot if it's happening on the title screen. 

Based on cursory research, it's possible it's an issue with the Godot engine camera, as there seem to be some issues with camera positions returning non-number coordinates but I'm more inclined to believe I've done something wrong so I'll keep looking into it.  

Unfortunately I didn't get a pause working in time for the game jam, and it will be added to the next update.

I'll go ahead and follow you so I can see the update.

(1 edit)

I've been looking into the problem and I've finally run into the issue myself but I can't seem to trigger it consistently. For the next update, I'll include fullscreen/windowed mode options and hopefully one of those will fix the issue for you as I think it might have something to do with window size. It seems this is a Godot issue unfortunately so it might not be something I can fix though I'll try to provide workarounds if possible. 

If the next update (1.2) doesn't fix it for you, I will rebuild the camera system for patch 1.3 and see if that fixes the issue. Thanks for your patience!

Alright.