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I just listened to the WAV file and couldn't find any issues with the loop point. Are you using Unity or some other platform for the development? Have you tried any of the other songs to see if they have the same problem? I'm genuinely curious about this one now :)

Well, it may just be the song itself beginning loudly, so it sounds like it cuts off when it loops. I don't know if there is a way to fade in better or not? I'm using gdevelop for my game engine.

I'm listening to the song on loop, downloaded from the ZIP file on itch, and it sounds fine to me but maybe something else is happening in the engine? If you like, you're welcome to bounce it into an audio editor like Audacity and lower the volume of the intro if you prefer that.

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Great, thank you. I'll look into that.

Best of luck! Sorry I couldn't help out more directly.

No worries. Thanks for all your help. It will work out fine.

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I just thought I'd let you know, the problem I was having with your tracks looping (making a cut off sound in between loops), wasn't your fault. It is a problem in GDevelop, the game engine I was using. I opened audacity and looped your tracks and they were as smooth as butter, no cut offs. I fixed the problem in GDevelop by choosing "play a sound on a channel" option, instead of "play a music file on a channel" and it loops beautifully. Just in case there are other GDevelop users, this may help. Thanks again!

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I appreciate the update! Glad you got it sorted out :)