I just thought I'd let you know, the problem I was having with your tracks looping (making a cut off sound in between loops), wasn't your fault. It is a problem in GDevelop, the game engine I was using. I opened audacity and looped your tracks and they were as smooth as butter, no cut offs. I fixed the problem in GDevelop by choosing "play a sound on a channel" option, instead of "play a music file on a channel" and it loops beautifully. Just in case there are other GDevelop users, this may help. Thanks again!
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Well, it may just be the song itself beginning loudly, so it sounds like it cuts off when it loops. I don't know if there is a way to fade in better or not? I'm using gdevelop for my game engine.
Yes, it can be replicated. I'm on a Mac with Chrome as my browser fyi. I just inputted 320x180 pixel size for my image and hit export. Half the picture is white. The other half has the space background image. Is it because it only does 200x200 tiles?