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Would be great if you could find that out, one of my testers had the same issue but I don't have that hardware to test with so have no idea where to start. I'll put a note for now that people with the Final Cartridge 3 need to disable it.

I ask this person, how to fix this and then come back to you. By the way, if you have no real FC3, you can also recreate this in one of the known C64 emulators, by inserting an FC3 image there. Then the same problem occurs.

Okay, i have the answer now, how to fix this FC3-incompatibility. He wrote, it should actually be quite simple. The saver routine in the FC3 modul causes this error here in the game. To fix it, you have to set the save-address in the extended zeropage to default.

LDA#<$F5ED


STA$0332

LDA#>$F5ED

STA$0333

The code can be anywhere in the game, but it must be before JSR$FFD8.

That's all he wrote. To check, whether the fix works, you don't need a real FC3. You can also take an emulator and insert an image of the FC3 there, the behaviour will be the same. That's a good way to check, even if you don't own a real fc3 yourself.