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Hi! I found this game through this playthrough:

I'll echo what a lot of the comments have said in that your small team did a fantastic job!
I'm currently working on a 1-bit existential horror game inspired partly by World of Horror (and now also Veiled). I'd really like to learn more about your development and art pipeline, especially when it comes to sourcing all of your images. I looked through the source code (thank you), and have a couple of guesses, but would really appreciate you shedding some light there.
Congrats again on this work of horror art!

(+1)

Hi! Thanks for the link and we're glad you liked it! in term of pipeline, you'd be surprised what you can get away with in term of montage once you apply the filter on such low resolutions images in photoshop. The trickiest was to work out the whole level branching and narration using the resources we had. Once you establish a core skeleton, you can identify what places are essential and how they support the narration, what new ideas they bring. you can then decide if some branches needs to be cut or if your scope is too big/small.

Thanks for the reply! That's pretty helpful. If you have any recommendations on where/how to source stock photos, I'd love to know.
Looking forward to whatever you make next :-)