Thanks for the feature in the video :)
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The issue (as it always is^^) is finding time since we have full time jobs and busy lives. It's doable to set things aside for the duration of a gamejam but it's harder to make space otherwise. Hopefully someday soon we'll have the time to revisit it. Thanks for your support :)
Thanks for the video, we're glad you liked it. Sorry for the English mistakes. We, Frenchs, are notoriously bad at English. And as you could see in the game, we're more versed in the culinary arts :D
Hi! Some people have reported freezes when playing in browser. So far we haven't been able to identify what causes it. It appears to be quite random, sorry. The downloadable seems unaffected
We'll try to figure out was causes the freeze. It's hard to identify as it seem to be rare and very random. Maybe try the .exe version in a while if you feel like giving it another go. We're sorry it happened.
Hi! Thanks for the link and we're glad you liked it! in term of pipeline, you'd be surprised what you can get away with in term of montage once you apply the filter on such low resolutions images in photoshop. The trickiest was to work out the whole level branching and narration using the resources we had. Once you establish a core skeleton, you can identify what places are essential and how they support the narration, what new ideas they bring. you can then decide if some branches needs to be cut or if your scope is too big/small.